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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00

Fix a couple of Clang warnings

This commit is contained in:
Andrei Kortunov 2018-09-04 12:37:43 +04:00
parent cf5c5b146d
commit aed7c1b2bb
2 changed files with 8 additions and 2 deletions

View File

@ -1064,7 +1064,13 @@ namespace MWScript
runtime.pop();
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (spellId);
if (spell && spell->mData.mType != ESM::Spell::ST_Spell && spell->mData.mType != ESM::Spell::ST_Power)
if (!spell)
{
runtime.getContext().report("spellcasting failed: can not find spell \""+spellId+"\"");
return;
}
if (spell->mData.mType != ESM::Spell::ST_Spell && spell->mData.mType != ESM::Spell::ST_Power)
{
runtime.getContext().report("spellcasting failed: you can cast only spells and powers.");
return;

View File

@ -525,7 +525,7 @@ namespace MWWorld
/// @note throws an exception when invoked on a teleport door
void activateDoor(const MWWorld::Ptr& door, int state) override;
void getActorsStandingOn (const MWWorld::ConstPtr& object, std::vector<MWWorld::Ptr> &actors); ///< get a list of actors standing on \a object
void getActorsStandingOn (const MWWorld::ConstPtr& object, std::vector<MWWorld::Ptr> &actors) override; ///< get a list of actors standing on \a object
bool getPlayerStandingOn (const MWWorld::ConstPtr& object) override; ///< @return true if the player is standing on \a object
bool getActorStandingOn (const MWWorld::ConstPtr& object) override; ///< @return true if any actor is standing on \a object
bool getPlayerCollidingWith(const MWWorld::ConstPtr& object) override; ///< @return true if the player is colliding with \a object