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Merge branch 'crashfix_debugdraw' into 'master'
crashfix of debug draw on game exit Closes #7004 See merge request OpenMW/openmw!2398
This commit is contained in:
commit
ae812701ec
@ -225,12 +225,34 @@ static int getIdexBufferWriteFromFrame(const long long int& nFrame)
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namespace Debug
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{
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static void makeLineInstance(osg::Geometry& lines)
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{
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auto vertices = new osg::Vec3Array;
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auto color = new osg::Vec3Array;
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lines.setDataVariance(osg::Object::STATIC);
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lines.setUseVertexArrayObject(true);
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lines.setUseDisplayList(false);
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lines.setCullingActive(false);
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lines.setVertexArray(vertices);
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lines.setNormalArray(color, osg::Array::BIND_PER_VERTEX);
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lines.addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, vertices->size()));
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}
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DebugCustomDraw::DebugCustomDraw()
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{
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mLinesToDraw = new osg::Geometry();
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makeLineInstance(*mLinesToDraw);
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}
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void DebugCustomDraw::drawImplementation(osg::RenderInfo& renderInfo) const
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{
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auto state = renderInfo.getState();
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osg::GLExtensions* ext = osg::GLExtensions::Get(state->getContextID(), true);
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const osg::StateSet* stateSet = this->getStateSet();
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const osg::StateSet* stateSet = getStateSet();
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auto program = static_cast<const osg::Program*>(stateSet->getAttribute(osg::StateAttribute::PROGRAM));
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const osg::Program::PerContextProgram* pcp = program->getPCP(*state);
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@ -271,13 +293,13 @@ namespace Debug
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switch (shapeToDraw.mDrawShape)
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{
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case DrawShape::Cube:
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this->mCubeGeometry->drawImplementation(renderInfo);
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mCubeGeometry->drawImplementation(renderInfo);
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break;
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case DrawShape::Cylinder:
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this->mCylinderGeometry->drawImplementation(renderInfo);
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mCylinderGeometry->drawImplementation(renderInfo);
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break;
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case DrawShape::WireCube:
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this->mWireCubeGeometry->drawImplementation(renderInfo);
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mWireCubeGeometry->drawImplementation(renderInfo);
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break;
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}
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}
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@ -286,36 +308,6 @@ namespace Debug
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static_cast<osg::Vec3Array*>(mLinesToDraw->getNormalArray())->clear();
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}
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struct DebugLines
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{
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static void makeLineInstance(osg::Geometry& lines)
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{
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auto vertices = new osg::Vec3Array;
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auto color = new osg::Vec3Array;
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lines.setUseVertexArrayObject(true);
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lines.setUseDisplayList(false);
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lines.setCullingActive(false);
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lines.setVertexArray(vertices);
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lines.setNormalArray(color, osg::Array::BIND_PER_VERTEX);
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lines.addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, vertices->size()));
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}
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DebugLines()
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{
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mLinesGeom[0] = new osg::Geometry();
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mLinesGeom[1] = new osg::Geometry();
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makeLineInstance(*mLinesGeom[0]);
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makeLineInstance(*mLinesGeom[1]);
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}
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std::array<osg::ref_ptr<osg::Geometry>, 2> mLinesGeom;
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};
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class DebugDrawCallback : public SceneUtil::NodeCallback<DebugDrawCallback>
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{
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public:
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@ -325,9 +317,9 @@ namespace Debug
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{
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mDebugDrawer.mCurrentFrame = nv->getTraversalNumber();
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int indexRead = getIdexBufferReadFromFrame(mDebugDrawer.mCurrentFrame);
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auto& lines = mDebugDrawer.mDebugLines;
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lines->mLinesGeom[indexRead]->removePrimitiveSet(0, 1);
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lines->mLinesGeom[indexRead]->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, static_cast<osg::Vec3Array*>(lines->mLinesGeom[indexRead]->getVertexArray())->size()));
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auto& lines = mDebugDrawer.mCustomDebugDrawer[indexRead]->mLinesToDraw;
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lines->removePrimitiveSet(0, 1);
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lines->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, static_cast<osg::Vec3Array*>(lines->getVertexArray())->size()));
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nv->pushOntoNodePath(mDebugDrawer.mCustomDebugDrawer[indexRead]);
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nv->apply(*mDebugDrawer.mCustomDebugDrawer[indexRead]);
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@ -338,14 +330,13 @@ namespace Debug
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};
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}
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Debug::DebugDrawer::DebugDrawer(Shader::ShaderManager& shaderManager, osg::ref_ptr<osg::Group> parentNode)
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Debug::DebugDrawer::DebugDrawer(Shader::ShaderManager& shaderManager, osg::ref_ptr<osg::Group> parentNode) : mParentNode(parentNode)
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{
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mCurrentFrame = 0;
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auto vertexShader = shaderManager.getShader("debug_vertex.glsl", Shader::ShaderManager::DefineMap(), osg::Shader::Type::VERTEX);
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auto fragmentShader = shaderManager.getShader("debug_fragment.glsl", Shader::ShaderManager::DefineMap(), osg::Shader::Type::FRAGMENT);
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auto program = shaderManager.getProgram(vertexShader, fragmentShader);
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mDebugLines = std::make_unique<DebugLines>();
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mDebugDrawSceneObjects = new osg::Group;
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mDebugDrawSceneObjects->setCullingActive(false);
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@ -375,9 +366,9 @@ Debug::DebugDrawer::DebugDrawer(Shader::ShaderManager& shaderManager, osg::ref_p
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wireCube->setUseVertexBufferObjects(true);
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generateWireCube(*wireCube, 1.);
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for (std::size_t i = 0; i < mShapesToDraw.size(); i++)
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for (std::size_t i = 0; i < mCustomDebugDrawer.size(); i++)
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{
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mCustomDebugDrawer[i] = new DebugCustomDraw(mShapesToDraw[i], mDebugLines->mLinesGeom[i]);
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mCustomDebugDrawer[i] = new DebugCustomDraw();
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mCustomDebugDrawer[i]->setStateSet(stateset);
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mCustomDebugDrawer[i]->mWireCubeGeometry = wireCube;
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mCustomDebugDrawer[i]->mCubeGeometry = cubeGeometry;
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@ -385,16 +376,17 @@ Debug::DebugDrawer::DebugDrawer(Shader::ShaderManager& shaderManager, osg::ref_p
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}
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mDebugDrawSceneObjects->addCullCallback(new DebugDrawCallback(*this));
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parentNode->addChild(mDebugDrawSceneObjects);
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mParentNode->addChild(mDebugDrawSceneObjects);
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}
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Debug::DebugDrawer::~DebugDrawer()
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{
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}
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mParentNode->removeChild(mDebugDrawSceneObjects);
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}
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void Debug::DebugDrawer::drawCube(osg::Vec3f mPosition, osg::Vec3f mDims, osg::Vec3f mColor)
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{
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mShapesToDraw[getIdexBufferWriteFromFrame(this->mCurrentFrame)].push_back({ mPosition, mDims, mColor, DrawShape::Cube });
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mCustomDebugDrawer[getIdexBufferWriteFromFrame(mCurrentFrame)]->mShapesToDraw.push_back({ mPosition, mDims, mColor, DrawShape::Cube });
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}
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void Debug::DebugDrawer::drawCubeMinMax(osg::Vec3f min, osg::Vec3f max, osg::Vec3f color)
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@ -406,14 +398,15 @@ void Debug::DebugDrawer::drawCubeMinMax(osg::Vec3f min, osg::Vec3f max, osg::Vec
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void Debug::DebugDrawer::addDrawCall(const DrawCall& draw)
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{
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mShapesToDraw[getIdexBufferWriteFromFrame(this->mCurrentFrame)].push_back(draw);
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mCustomDebugDrawer[getIdexBufferWriteFromFrame(mCurrentFrame)]->mShapesToDraw.push_back(draw);
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}
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void Debug::DebugDrawer::addLine(const osg::Vec3& start, const osg::Vec3& end, const osg::Vec3 color)
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{
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const int indexWrite = getIdexBufferWriteFromFrame(this->mCurrentFrame);
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auto vertices = static_cast<osg::Vec3Array*>(mDebugLines->mLinesGeom[indexWrite]->getVertexArray());
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auto colors = static_cast<osg::Vec3Array*>(mDebugLines->mLinesGeom[indexWrite]->getNormalArray());
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const int indexWrite = getIdexBufferWriteFromFrame(mCurrentFrame);
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const auto& lines = mCustomDebugDrawer[indexWrite]->mLinesToDraw;
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auto vertices = static_cast<osg::Vec3Array*>(lines->getVertexArray());
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auto colors = static_cast<osg::Vec3Array*>(lines->getNormalArray());
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vertices->push_back(start);
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vertices->push_back(end);
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@ -58,20 +58,18 @@ namespace Debug
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class DebugCustomDraw : public osg::Drawable
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{
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public:
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DebugCustomDraw(std::vector<DrawCall>& cubesToDraw, osg::ref_ptr<osg::Geometry>& linesToDraw) : mShapesToDraw(cubesToDraw), mLinesToDraw(linesToDraw) {}
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DebugCustomDraw();
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std::vector<DrawCall>& mShapesToDraw;
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osg::ref_ptr<osg::Geometry>& mLinesToDraw;
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mutable std::vector<DrawCall> mShapesToDraw;
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osg::ref_ptr<osg::Geometry> mLinesToDraw;
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osg::ref_ptr<osg::Geometry> mCubeGeometry;
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osg::ref_ptr<osg::Geometry> mCylinderGeometry;
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osg::ref_ptr<osg::Geometry> mWireCubeGeometry;
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virtual void drawImplementation(osg::RenderInfo&) const;
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virtual void drawImplementation(osg::RenderInfo&) const override;
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};
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struct DebugLines;
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struct DebugDrawer
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{
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friend DebugDrawCallback;
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@ -85,13 +83,11 @@ namespace Debug
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void addLine(const osg::Vec3& start, const osg::Vec3& end, const osg::Vec3 color = colorWhite);
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private:
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std::unique_ptr<DebugLines> mDebugLines;
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std::array<std::vector<DrawCall>, 2> mShapesToDraw;
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long long int mCurrentFrame;
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std::array<osg::ref_ptr<DebugCustomDraw>, 2> mCustomDebugDrawer;
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osg::ref_ptr<osg::Group> mDebugDrawSceneObjects;
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osg::ref_ptr<osg::Group> mParentNode;
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};
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}
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#endif // !
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