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Fix soul trapping for one shot kills
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@ -48,6 +48,8 @@ namespace MWMechanics
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MWMechanics::CastSpell cast(attacker, victim, fromProjectile);
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cast.mHitPosition = hitPosition;
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cast.cast(object, false);
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// Apply magic effects directly instead of waiting a frame to allow soul trap to work on one-hit kills
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MWBase::Environment::get().getMechanicsManager()->updateMagicEffects(victim);
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return true;
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}
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}
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