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Add a flag to use double-precision functions from Bullet
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@ -11,6 +11,7 @@ option(BUILD_NIFTEST "Build nif file tester" ON)
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option(BUILD_DOCS "Build documentation." OFF )
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option(BUILD_WITH_CODE_COVERAGE "Enable code coverage with gconv" OFF)
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option(BUILD_UNITTESTS "Enable Unittests with Google C++ Unittest" OFF)
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option(BULLET_USE_DOUBLES "Use double precision for Bullet" OFF)
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if (NOT BUILD_LAUNCHER AND NOT BUILD_OPENCS AND NOT BUILD_WIZARD)
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set(USE_QT FALSE)
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@ -904,4 +905,3 @@ if (DOXYGEN_FOUND)
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WORKING_DIRECTORY ${OpenMW_BINARY_DIR}
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COMMENT "Generating documentation for the github-pages at ${DOXYGEN_PAGES_OUTPUT_DIR}" VERBATIM)
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endif ()
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@ -15,6 +15,10 @@ set(GAME_HEADER
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engine.hpp
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)
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if (BULLET_USE_DOUBLES)
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add_definitions(-DBT_USE_DOUBLE_PRECISION)
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endif()
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source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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@ -285,3 +285,7 @@ endif()
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# Make the variable accessible for other subdirectories
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set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)
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if (BULLET_USE_DOUBLES)
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add_definitions(-DBT_USE_DOUBLE_PRECISION)
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endif()
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