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https://gitlab.com/OpenMW/openmw.git
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Add basic NiTriStrips rendering (no physics yet)
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8efbdeaa57
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@ -619,13 +619,13 @@ namespace NifOsg
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const bool isMarker = hasMarkers && !nodeName.compare(0, markerName.size(), markerName);
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if (!isMarker && nodeName.compare(0, shadowName.size(), shadowName) && nodeName.compare(0, shadowName2.size(), shadowName2))
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{
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if (triStrips->skin.empty()) {}
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/*handleTriShape(triShape, node, composite, boundTextures, animflags);*/
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else {}
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/*handleSkinnedTriShape(triShape, node, composite, boundTextures, animflags);*/
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if (triStrips->skin.empty())
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handleTriStrips(triStrips, node, composite, boundTextures, animflags);
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else
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handleSkinnedTriStrips(triStrips, node, composite, boundTextures, animflags);
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if (!nifNode->controller.empty()) {}
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/*handleMeshControllers(nifNode, node, composite, boundTextures, animflags);*/
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if (!nifNode->controller.empty())
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handleMeshControllers(nifNode, node, composite, boundTextures, animflags);
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}
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}
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@ -699,7 +699,7 @@ namespace NifOsg
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handleVisController(static_cast<const Nif::NiVisController*>(ctrl.getPtr()), node, animflags);
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}
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else if(ctrl->recType == Nif::RC_NiGeomMorpherController)
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{} // handled in handleTriShape
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{} // handled in handleTriShape/handleTriStrips
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else
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Log(Debug::Info) << "Unhandled controller " << ctrl->recName << " on node " << nifNode->recIndex << " in " << mFilename;
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}
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@ -1097,6 +1097,51 @@ namespace NifOsg
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applyDrawableProperties(parentNode, drawableProps, composite, !data->colors.empty(), animflags, false);
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}
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void triStripsToGeometry(const Nif::NiTriStrips *triStrips, osg::Geometry *geometry, osg::Node* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int>& boundTextures, int animflags)
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{
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const Nif::NiTriStripsData* data = triStrips->data.getPtr();
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if (!data->vertices.empty())
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geometry->setVertexArray(new osg::Vec3Array(data->vertices.size(), data->vertices.data()));
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if (!data->normals.empty())
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geometry->setNormalArray(new osg::Vec3Array(data->normals.size(), data->normals.data()), osg::Array::BIND_PER_VERTEX);
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int textureStage = 0;
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for (const int uvSet : boundTextures)
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{
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if (uvSet >= (int)data->uvlist.size())
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{
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Log(Debug::Verbose) << "Out of bounds UV set " << uvSet << " on TriStrips \"" << triStrips->name << "\" in " << mFilename;
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if (!data->uvlist.empty())
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geometry->setTexCoordArray(textureStage, new osg::Vec2Array(data->uvlist[0].size(), data->uvlist[0].data()), osg::Array::BIND_PER_VERTEX);
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continue;
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}
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geometry->setTexCoordArray(textureStage, new osg::Vec2Array(data->uvlist[uvSet].size(), data->uvlist[uvSet].data()), osg::Array::BIND_PER_VERTEX);
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textureStage++;
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}
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if (!data->colors.empty())
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geometry->setColorArray(new osg::Vec4Array(data->colors.size(), data->colors.data()), osg::Array::BIND_PER_VERTEX);
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if (!data->strips.empty())
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{
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for (const std::vector<unsigned short>& strip : data->strips)
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{
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geometry->addPrimitiveSet(new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLE_STRIP,
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strip.size(), (unsigned short*)strip.data()));
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}
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}
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// osg::Material properties are handled here for two reasons:
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// - if there are no vertex colors, we need to disable colorMode.
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// - there are 3 "overlapping" nif properties that all affect the osg::Material, handling them
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// above the actual renderable would be tedious.
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std::vector<const Nif::Property*> drawableProps;
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collectDrawableProperties(triStrips, drawableProps);
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applyDrawableProperties(parentNode, drawableProps, composite, !data->colors.empty(), animflags, false);
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}
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void handleTriShape(const Nif::NiTriShape* triShape, osg::Group* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int>& boundTextures, int animflags)
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{
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osg::ref_ptr<osg::Drawable> drawable;
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@ -1128,6 +1173,37 @@ namespace NifOsg
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parentNode->addChild(drawable);
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}
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void handleTriStrips(const Nif::NiTriStrips* triStrips, osg::Group* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int>& boundTextures, int animflags)
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{
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osg::ref_ptr<osg::Drawable> drawable;
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for (Nif::ControllerPtr ctrl = triStrips->controller; !ctrl.empty(); ctrl = ctrl->next)
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{
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if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
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continue;
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if(ctrl->recType == Nif::RC_NiGeomMorpherController)
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{
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drawable = handleMorphGeometry(static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr()), triStrips, parentNode, composite, boundTextures, animflags);
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osg::ref_ptr<GeomMorpherController> morphctrl = new GeomMorpherController(
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static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr())->data.getPtr());
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setupController(ctrl.getPtr(), morphctrl, animflags);
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drawable->setUpdateCallback(morphctrl);
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break;
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}
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}
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if (!drawable.get())
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{
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osg::ref_ptr<osg::Geometry> geom (new osg::Geometry);
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drawable = geom;
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triStripsToGeometry(triStrips, geom, parentNode, composite, boundTextures, animflags);
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}
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drawable->setName(triStrips->name);
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parentNode->addChild(drawable);
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}
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osg::ref_ptr<osg::Drawable> handleMorphGeometry(const Nif::NiGeomMorpherController* morpher, const Nif::NiTriShape *triShape, osg::Node* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int>& boundTextures, int animflags)
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{
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osg::ref_ptr<SceneUtil::MorphGeometry> morphGeom = new SceneUtil::MorphGeometry;
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@ -1146,6 +1222,24 @@ namespace NifOsg
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return morphGeom;
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}
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osg::ref_ptr<osg::Drawable> handleMorphGeometry(const Nif::NiGeomMorpherController* morpher, const Nif::NiTriStrips *triStrips, osg::Node* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int>& boundTextures, int animflags)
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{
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osg::ref_ptr<SceneUtil::MorphGeometry> morphGeom = new SceneUtil::MorphGeometry;
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osg::ref_ptr<osg::Geometry> sourceGeometry (new osg::Geometry);
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triStripsToGeometry(triStrips, sourceGeometry, parentNode, composite, boundTextures, animflags);
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morphGeom->setSourceGeometry(sourceGeometry);
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const std::vector<Nif::NiMorphData::MorphData>& morphs = morpher->data.getPtr()->mMorphs;
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if (morphs.empty())
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return morphGeom;
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// Note we are not interested in morph 0, which just contains the original vertices
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for (unsigned int i = 1; i < morphs.size(); ++i)
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morphGeom->addMorphTarget(new osg::Vec3Array(morphs[i].mVertices.size(), morphs[i].mVertices.data()), 0.f);
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return morphGeom;
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}
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void handleSkinnedTriShape(const Nif::NiTriShape *triShape, osg::Group *parentNode, SceneUtil::CompositeStateSetUpdater* composite,
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const std::vector<int>& boundTextures, int animflags)
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{
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@ -1183,6 +1277,44 @@ namespace NifOsg
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parentNode->addChild(rig);
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}
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void handleSkinnedTriStrips(const Nif::NiTriStrips *triStrips, osg::Group *parentNode, SceneUtil::CompositeStateSetUpdater* composite,
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const std::vector<int>& boundTextures, int animflags)
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{
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osg::ref_ptr<osg::Geometry> geometry (new osg::Geometry);
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triStripsToGeometry(triStrips, geometry, parentNode, composite, boundTextures, animflags);
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osg::ref_ptr<SceneUtil::RigGeometry> rig(new SceneUtil::RigGeometry);
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rig->setSourceGeometry(geometry);
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rig->setName(triStrips->name);
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const Nif::NiSkinInstance *skin = triStrips->skin.getPtr();
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// Assign bone weights
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osg::ref_ptr<SceneUtil::RigGeometry::InfluenceMap> map (new SceneUtil::RigGeometry::InfluenceMap);
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const Nif::NiSkinData *data = skin->data.getPtr();
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const Nif::NodeList &bones = skin->bones;
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for(size_t i = 0;i < bones.length();i++)
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{
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std::string boneName = Misc::StringUtils::lowerCase(bones[i].getPtr()->name);
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SceneUtil::RigGeometry::BoneInfluence influence;
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const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[i].weights;
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for(size_t j = 0;j < weights.size();j++)
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{
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influence.mWeights.emplace_back(weights[j].vertex, weights[j].weight);
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}
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influence.mInvBindMatrix = data->bones[i].trafo.toMatrix();
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influence.mBoundSphere = osg::BoundingSpheref(data->bones[i].boundSphereCenter, data->bones[i].boundSphereRadius);
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map->mData.emplace_back(boneName, influence);
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}
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rig->setInfluenceMap(map);
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parentNode->addChild(rig);
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}
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osg::BlendFunc::BlendFuncMode getBlendMode(int mode)
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{
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switch(mode)
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