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Fix bug #2715
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@ -351,9 +351,11 @@ namespace MWRender
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void RenderingManager::update(float dt, bool paused)
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void RenderingManager::update(float dt, bool paused)
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{
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{
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if (!paused)
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if (!paused)
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{
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mEffectManager->update(dt);
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mEffectManager->update(dt);
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mSky->update(dt);
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}
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mSky->update(dt);
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mWater->update(dt);
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mWater->update(dt);
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mCamera->update(dt, paused);
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mCamera->update(dt, paused);
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