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synced 2025-03-14 10:21:09 +00:00
Changed the tagname to match the values in settings.cfg
Changed the values from int to float in settings.cfg. This is consistent with the older format. The prefix is no longer referenced and hardcoded. There were four original values in the old color format, the parsing had to be modified to account for floats and four values.
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@ -61,25 +61,24 @@ namespace Gui
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}
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else if (tag.starts_with(fontcolouroptional))
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{
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std::string settingprefix = "color topic ";
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std::string_view category = "GUI";
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settingprefix += tag.substr(fontcolouroptional.length());
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std::replace(settingprefix.begin(), settingprefix.end(), '_', ' ');
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std::string str = Settings::Manager::getString(settingprefix, category);
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std::string colortag = "";
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colortag += tag.substr(fontcolouroptional.length());
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std::string str = Settings::Manager::getString(colortag, category);
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if (str.empty())
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throw std::runtime_error("Unable to map setting to value: " + settingprefix);
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throw std::runtime_error("Unable to map setting to value: " + colortag);
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std::string ret[3];
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std::string ret[4];
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unsigned int j = 0;
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for (unsigned int i = 0; i < str.length(); ++i)
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{
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if (str[i] == ',')
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if (str[i] == ' ')
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j++;
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else if (str[i] != ' ')
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ret[j] += str[i];
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}
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MyGUI::Colour col(MyGUI::utility::parseInt(ret[0]) / 255.f, MyGUI::utility::parseInt(ret[1]) / 255.f,
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MyGUI::utility::parseInt(ret[2]) / 255.f);
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MyGUI::Colour col(MyGUI::utility::parseFloat(ret[0]), MyGUI::utility::parseFloat(ret[1]),
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MyGUI::utility::parseFloat(ret[2]), MyGUI::utility::parseFloat(ret[3]));
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out = col.print();
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return true;
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}
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@ -129,9 +129,9 @@
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<Property key="TextAlign" value="Left VCenter"/>
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<BasisSkin type="SimpleText" offset="2 0 1 5" align="Stretch">
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<State name="normal" colour="#{fontcolouroptional=specific}"/>
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<State name="highlighted" colour="#{fontcolouroptional=specific_over}"/>
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<State name="pushed" colour="#{fontcolouroptional=specific_pressed}"/>
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<State name="normal" colour="#{fontcolouroptional=color topic specific}"/>
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<State name="highlighted" colour="#{fontcolouroptional=color topic specific over}"/>
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<State name="pushed" colour="#{fontcolouroptional=color topic specific pressed}"/>
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</BasisSkin>
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</Resource>
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@ -140,9 +140,9 @@
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<Property key="TextAlign" value="Left VCenter"/>
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<BasisSkin type="SimpleText" offset="2 0 1 5" align="Stretch">
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<State name="normal" colour="#{fontcolouroptional=exhausted}"/>
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<State name="highlighted" colour="#{fontcolouroptional=exhausted_over}"/>
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<State name="pushed" colour="#{fontcolouroptional=exhausted_pressed}"/>
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<State name="normal" colour="#{fontcolouroptional=color topic exhausted}"/>
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<State name="highlighted" colour="#{fontcolouroptional=color topic exhausted over}"/>
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<State name="pushed" colour="#{fontcolouroptional=color topic exhausted pressed}"/>
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</BasisSkin>
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</Resource>
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@ -220,17 +220,17 @@ color topic enable = false
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# The color of dialogue topic keywords that gives unique actor responses
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# Format (R,G,B) (255,255,255) or empty for no special formatting
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# Default to blue
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color topic specific = 112,126,207
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color topic specific over = 143,155,218
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color topic specific pressed = 175,184,228
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color topic specific = 0.45 0.5 0.8 1
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color topic specific over = 0.58 0.62 0.85 1
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color topic specific pressed = 0.29 0.36 0.75 1
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# The color of dialogue topic keywords that gives already read responses
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# Format (R,G,B) (255,255,255) or empty for no special formatting
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# Default to grey
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color topic exhausted = 103,103,111
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color topic exhausted over = 170,170,188
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color topic exhausted pressed= 69,69,85
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color topic exhausted = 0.3 0.3 0.3 1
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color topic exhausted over = 0.56 0.56 0.56 1
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color topic exhausted pressed= 0.44 0.44 0.44 1
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[HUD]
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