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Compare new velocity to the original velocity.
Using old velocity seems awkward, probably a copypaste/refactoring bug.
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@ -419,7 +419,7 @@ namespace MWPhysics
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if ((newVelocity-velocity).length2() < 0.01)
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break;
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if ((velocity * origVelocity) <= 0.f)
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if ((newVelocity * origVelocity) <= 0.f)
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break; // ^ dot product
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velocity = newVelocity;
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