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Merge branch 'osgshadow-test-vdsm' into osgshadow-test-dicking-around-with-cascading-shadow-maps
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commit
aa9eec485f
@ -221,7 +221,7 @@ public:
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setSmallFeatureCullingPixelSize(Settings::Manager::getInt("small feature culling pixel size", "Water"));
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setName("RefractionCamera");
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setCullMask(Mask_Effect|Mask_Scene|Mask_Terrain|Mask_Actor|Mask_ParticleSystem|Mask_Sky|Mask_Sun|Mask_Player|Mask_Lighting);
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setCullMask(Mask_Effect|Mask_Scene|Mask_Object|Mask_Terrain|Mask_Actor|Mask_ParticleSystem|Mask_Sky|Mask_Sun|Mask_Player|Mask_Lighting);
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setNodeMask(Mask_RenderToTexture);
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setViewport(0, 0, rttSize, rttSize);
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@ -312,7 +312,7 @@ public:
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bool reflectActors = Settings::Manager::getBool("reflect actors", "Water");
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setCullMask(Mask_Effect|Mask_Scene|Mask_Terrain|Mask_ParticleSystem|Mask_Sky|Mask_Player|Mask_Lighting|(reflectActors ? Mask_Actor : 0));
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setCullMask(Mask_Effect|Mask_Scene|Mask_Object|Mask_Terrain|Mask_ParticleSystem|Mask_Sky|Mask_Player|Mask_Lighting|(reflectActors ? Mask_Actor : 0));
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setNodeMask(Mask_RenderToTexture);
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unsigned int rttSize = Settings::Manager::getInt("rtt size", "Water");
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