diff --git a/apps/openmw/mwmechanics/magiceffects.hpp b/apps/openmw/mwmechanics/magiceffects.hpp
index 9cdc27514e..58f023ebac 100644
--- a/apps/openmw/mwmechanics/magiceffects.hpp
+++ b/apps/openmw/mwmechanics/magiceffects.hpp
@@ -24,8 +24,6 @@ namespace MWMechanics
         int mId;
         int mArg; // skill or ability
 
-        // TODO: Add caster here for Absorb effects?
-
         EffectKey();
 
         EffectKey (int id, int arg = -1) : mId (id), mArg (arg) {}
diff --git a/components/esm/loadmgef.cpp b/components/esm/loadmgef.cpp
index 46e2a8555d..f601915395 100644
--- a/components/esm/loadmgef.cpp
+++ b/components/esm/loadmgef.cpp
@@ -132,8 +132,6 @@ short MagicEffect::getResistanceEffect(short effect)
 short MagicEffect::getWeaknessEffect(short effect)
 {
     std::map<short, short> effects;
-    effects[DisintegrateArmor] = Sanctuary;
-    effects[DisintegrateWeapon] = Sanctuary;
 
     for (int i=0; i<5; ++i)
         effects[DrainAttribute+i] = WeaknessToMagicka;