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Merge pull request #1848 from Capostrophic/texturing

Don't render NiTriShapes without NiTexturingProperty (bug #4483)
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Bret Curtis 2018-08-06 08:34:23 +02:00 committed by GitHub
commit a9729878d7
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@ -65,6 +65,7 @@
Bug #4475: Scripted animations should not cause movement
Bug #4479: "Game" category on Advanced page is getting too long
Bug #4480: Segfault in QuickKeysMenu when item no longer in inventory
Bug #4483: Shapes without NiTexturingProperty are rendered
Bug #4489: Goodbye doesn't block dialogue hyperlinks
Bug #4490: PositionCell on player gives "Error: tried to add local script twice"
Bug #4494: Training cap based off Base Skill instead of Modified Skill

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@ -573,6 +573,10 @@ namespace NifOsg
}
}
// Make sure we don't render untextured shapes
if (nifNode->recType == Nif::RC_NiTriShape && boundTextures.empty())
node->setNodeMask(0x1);
if(nifNode->recType == Nif::RC_NiAutoNormalParticles || nifNode->recType == Nif::RC_NiRotatingParticles)
handleParticleSystem(nifNode, node, composite, animflags, rootNode);