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Fix Touch command (bug 7765)
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@ -128,6 +128,7 @@
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Bug #7742: Governing attribute training limit should use the modified attribute
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Bug #7758: Water walking is not taken into account to compute path cost on the water
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Bug #7761: Rain and ambient loop sounds are mutually exclusive
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Bug #7765: OpenMW-CS: Touch Record option is broken
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Bug #7770: Sword of the Perithia: Script execution failure
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Feature #2566: Handle NAM9 records for manual cell references
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Feature #3537: Shader-based water ripples
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@ -36,7 +36,7 @@ CSMWorld::TouchCommand::TouchCommand(IdTable& table, const std::string& id, QUnd
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void CSMWorld::TouchCommand::redo()
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{
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mOld.reset(mTable.getRecord(mId).clone().get());
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mOld = mTable.getRecord(mId).clone();
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mChanged = mTable.touchRecord(mId);
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}
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@ -181,9 +181,8 @@ const std::string& CSMWorld::TouchLandCommand::getDestinationId() const
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void CSMWorld::TouchLandCommand::onRedo()
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{
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mOld = mLands.getRecord(mId).clone();
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mChanged = mLands.touchRecord(mId);
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if (mChanged)
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mOld.reset(mLands.getRecord(mId).clone().get());
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}
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void CSMWorld::TouchLandCommand::onUndo()
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