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Don't use multiple parent node paths in CSVRender::Object
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@ -160,7 +160,6 @@ CSVRender::Object::Object (CSMWorld::Data& data, osg::Group* parentNode,
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mBaseNode->addCullCallback(new SceneUtil::LightListCallback);
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mOutline = new osgFX::Scribe;
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mOutline->addChild(mBaseNode);
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mBaseNode->setUserData(new ObjectTag(this));
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@ -194,10 +193,14 @@ void CSVRender::Object::setSelected(bool selected)
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{
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mSelected = selected;
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mOutline->removeChild(mBaseNode);
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mParentNode->removeChild(mOutline);
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mParentNode->removeChild(mBaseNode);
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if (selected)
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{
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mOutline->addChild(mBaseNode);
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mParentNode->addChild(mOutline);
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}
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else
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mParentNode->addChild(mBaseNode);
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}
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