From a57f6ac2af8fdb759b9f93c15bc451969fac598a Mon Sep 17 00:00:00 2001
From: Andrei Kortunov <andrei.kortunov@yandex.ru>
Date: Sat, 23 Sep 2017 08:25:58 +0400
Subject: [PATCH] Fix a typo in attack animation name

---
 apps/openmw/mwmechanics/character.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp
index 0e53f77df2..6e1e075fb2 100644
--- a/apps/openmw/mwmechanics/character.cpp
+++ b/apps/openmw/mwmechanics/character.cpp
@@ -925,7 +925,7 @@ void CharacterController::handleTextKey(const std::string &groupname, const std:
             mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Chop);
         else if (groupname == "attack2" || groupname == "swimattack2")
             mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Slash);
-        else if (groupname == "attack3" || groupname == "swimattack1")
+        else if (groupname == "attack3" || groupname == "swimattack3")
             mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Thrust);
         else
             mPtr.getClass().hit(mPtr, mAttackStrength);