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Make sure pointers are set before GUI windows are brought up
This most noticiably fixes an issue when resting in a bed while levitating.
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@ -1268,6 +1268,8 @@ namespace MWGui
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if (mode==GM_Inventory && mAllowed==GW_None)
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if (mode==GM_Inventory && mAllowed==GW_None)
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return;
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return;
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for (WindowBase* window : mGuiModeStates[mode].mWindows)
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window->setPtr(arg);
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if (mGuiModes.empty() || mGuiModes.back() != mode)
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if (mGuiModes.empty() || mGuiModes.back() != mode)
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{
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{
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// If this mode already exists somewhere in the stack, just bring it to the front.
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// If this mode already exists somewhere in the stack, just bring it to the front.
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@ -1286,8 +1288,6 @@ namespace MWGui
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mGuiModeStates[mode].update(true);
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mGuiModeStates[mode].update(true);
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playSound(mGuiModeStates[mode].mOpenSound);
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playSound(mGuiModeStates[mode].mOpenSound);
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}
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}
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for (WindowBase* window : mGuiModeStates[mode].mWindows)
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window->setPtr(arg);
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mKeyboardNavigation->restoreFocus(mode);
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mKeyboardNavigation->restoreFocus(mode);
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