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Update both instances of level detail text
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6756f4397e
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@ -331,6 +331,19 @@ namespace MWGui
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MWWorld::Ptr player = MWMechanics::getPlayer();
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const MWMechanics::NpcStats &PCstats = player.getClass().getNpcStats(player);
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std::string detailText;
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std::stringstream detail;
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for (int attribute = 0; attribute < ESM::Attribute::Length; ++attribute)
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{
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float mult = PCstats.getLevelupAttributeMultiplier(attribute);
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mult = std::min(mult, 100 - PCstats.getAttribute(attribute).getBase());
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if (mult > 1)
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detail << (detail.str().empty() ? "" : "\n") << "#{"
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<< MyGUI::TextIterator::toTagsString(ESM::Attribute::sGmstAttributeIds[attribute])
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<< "} x" << MyGUI::utility::toString(mult);
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}
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detailText = MyGUI::LanguageManager::getInstance().replaceTags(detail.str());
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// level progress
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MyGUI::Widget* levelWidget;
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for (int i=0; i<2; ++i)
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@ -342,18 +355,8 @@ namespace MWGui
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levelWidget->setUserString("Range_LevelProgress", MyGUI::utility::toString(max));
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levelWidget->setUserString("Caption_LevelProgressText", MyGUI::utility::toString(PCstats.getLevelProgress()) + "/"
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+ MyGUI::utility::toString(max));
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levelWidget->setUserString("Caption_LevelDetailText", detailText);
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}
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std::stringstream detail;
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for (int attribute = 0; attribute < ESM::Attribute::Length; ++attribute)
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{
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float mult = PCstats.getLevelupAttributeMultiplier(attribute);
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mult = std::min(mult, 100 - PCstats.getAttribute(attribute).getBase());
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if (mult > 1)
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detail << (detail.str().empty() ? "" : "\n") << "#{"
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<< MyGUI::TextIterator::toTagsString(ESM::Attribute::sGmstAttributeIds[attribute])
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<< "} x" << MyGUI::utility::toString(mult);
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}
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levelWidget->setUserString("Caption_LevelDetailText", MyGUI::LanguageManager::getInstance().replaceTags(detail.str()));
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setFactions(PCstats.getFactionRanks());
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setExpelled(PCstats.getExpelled ());
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