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TradeWindow: fixed coding style
Mentioned here: https://github.com/zinnschlag/openmw/pull/554
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@ -19,11 +19,11 @@
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#include "inventorywindow.hpp"
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#include "inventorywindow.hpp"
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static const float BALANCE_CHANGE_INITIAL_PAUSE = 0.5; // in seconds
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static const float BALANCE_CHANGE_INTERVAL = 0.1; // in seconds
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namespace MWGui
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namespace MWGui
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{
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{
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const float TradeWindow::sBalanceChangeInitialPause = 0.5;
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const float TradeWindow::sBalanceChangeInterval = 0.1;
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TradeWindow::TradeWindow(MWBase::WindowManager& parWindowManager) :
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TradeWindow::TradeWindow(MWBase::WindowManager& parWindowManager) :
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WindowBase("openmw_trade_window.layout", parWindowManager)
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WindowBase("openmw_trade_window.layout", parWindowManager)
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, ContainerBase(NULL) // no drag&drop
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, ContainerBase(NULL) // no drag&drop
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@ -157,7 +157,7 @@ namespace MWGui
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mBalanceChangePause -= frameDuration;
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mBalanceChangePause -= frameDuration;
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if (mBalanceChangePause < 0.0) {
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if (mBalanceChangePause < 0.0) {
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mBalanceChangePause += BALANCE_CHANGE_INTERVAL;
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mBalanceChangePause += sBalanceChangeInterval;
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if (mBalanceButtonsState == BBS_Increase)
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if (mBalanceButtonsState == BBS_Increase)
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onIncreaseButtonTriggered();
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onIncreaseButtonTriggered();
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else if (mBalanceButtonsState == BBS_Decrease)
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else if (mBalanceButtonsState == BBS_Decrease)
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@ -296,14 +296,14 @@ namespace MWGui
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void TradeWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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void TradeWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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{
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mBalanceButtonsState = BBS_Increase;
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mBalanceButtonsState = BBS_Increase;
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mBalanceChangePause = BALANCE_CHANGE_INITIAL_PAUSE;
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mBalanceChangePause = sBalanceChangeInitialPause;
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onIncreaseButtonTriggered();
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onIncreaseButtonTriggered();
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}
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}
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void TradeWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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void TradeWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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{
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mBalanceButtonsState = BBS_Decrease;
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mBalanceButtonsState = BBS_Decrease;
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mBalanceChangePause = BALANCE_CHANGE_INITIAL_PAUSE;
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mBalanceChangePause = sBalanceChangeInitialPause;
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onDecreaseButtonTriggered();
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onDecreaseButtonTriggered();
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}
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}
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@ -37,6 +37,9 @@ namespace MWGui
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void onFrame(float frameDuration);
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void onFrame(float frameDuration);
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protected:
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protected:
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static const float sBalanceChangeInitialPause; // in seconds
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static const float sBalanceChangeInterval; // in seconds
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MyGUI::Button* mFilterAll;
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MyGUI::Button* mFilterAll;
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MyGUI::Button* mFilterWeapon;
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MyGUI::Button* mFilterWeapon;
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MyGUI::Button* mFilterApparel;
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MyGUI::Button* mFilterApparel;
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