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Fix invisibility effect disappearing after a view mode switch
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@ -935,8 +935,10 @@ namespace MWRender
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void Animation::setObjectRoot(const std::string &model, bool forceskeleton, bool baseonly, bool isCreature)
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{
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osg::ref_ptr<osg::StateSet> previousStateset;
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if (mObjectRoot)
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{
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previousStateset = mObjectRoot->getStateSet();
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mObjectRoot->getParent(0)->removeChild(mObjectRoot);
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}
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mObjectRoot = NULL;
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@ -961,6 +963,9 @@ namespace MWRender
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mObjectRoot = newObjectRoot;
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}
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if (previousStateset)
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mObjectRoot->setStateSet(previousStateset);
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if (baseonly)
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{
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RemoveDrawableVisitor removeDrawableVisitor;
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