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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-06 09:39:49 +00:00

Store Always Run control state in settings

This commit is contained in:
scrawl 2014-06-08 19:50:39 +02:00
parent d2dca27067
commit a3752da79f
2 changed files with 5 additions and 1 deletions

View File

@ -117,7 +117,7 @@ namespace MWInput
, mPreviewPOVDelay(0.f)
, mTimeIdle(0.f)
, mOverencumberedMessageDelay(0.f)
, mAlwaysRunActive(false)
, mAlwaysRunActive(Settings::Manager::getBool("always run", "Input"))
, mControlsDisabled(false)
{
@ -819,6 +819,8 @@ namespace MWInput
{
if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return;
mAlwaysRunActive = !mAlwaysRunActive;
Settings::Manager::setBool("always run", "Input", mAlwaysRunActive);
}
void InputManager::resetIdleTime()

View File

@ -168,6 +168,8 @@ camera y multiplier = 1.0
ui y multiplier = 1.0
always run = false
[Game]
# Always use the most powerful attack when striking with a weapon (chop, slash or thrust)
best attack = false