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Double scaling of spell explosions
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@ -3173,7 +3173,7 @@ namespace MWWorld
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else
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areaStatic = getStore().get<ESM::Static>().find ("VFX_DefaultArea");
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mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, static_cast<float>(effectIt->mArea));
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mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, static_cast<float>(effectIt->mArea * 2));
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// Play explosion sound (make sure to use NoTrack, since we will delete the projectile now)
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static const std::string schools[] = {
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