mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 18:35:20 +00:00
Remove redundant ESM::Land and LandData default constructors
This commit is contained in:
parent
95a39b3281
commit
a2f2b1a3d1
@ -10,15 +10,6 @@
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
Land::Land()
|
||||
: mFlags(0)
|
||||
, mX(0)
|
||||
, mY(0)
|
||||
, mDataTypes(0)
|
||||
, mLandData(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
void transposeTextureData(const uint16_t* in, uint16_t* out)
|
||||
{
|
||||
int readPos = 0; // bit ugly, but it works
|
||||
|
@ -25,14 +25,14 @@ namespace ESM
|
||||
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
|
||||
static std::string_view getRecordType() { return "Land"; }
|
||||
|
||||
Land();
|
||||
Land() = default;
|
||||
~Land();
|
||||
|
||||
// Only first four bits seem to be used, don't know what they mean.
|
||||
std::uint32_t mFlags;
|
||||
std::uint32_t mFlags = 0;
|
||||
// Map coordinates.
|
||||
std::int32_t mX;
|
||||
std::int32_t mY;
|
||||
std::int32_t mX = 0;
|
||||
std::int32_t mY = 0;
|
||||
|
||||
// Plugin index, used to reference the correct material palette.
|
||||
int getPlugin() const { return mContext.index; }
|
||||
@ -44,7 +44,7 @@ namespace ESM
|
||||
// in which case the filename will be empty.
|
||||
ESM_Context mContext;
|
||||
|
||||
int mDataTypes;
|
||||
int mDataTypes = 0;
|
||||
|
||||
enum
|
||||
{
|
||||
@ -91,22 +91,12 @@ namespace ESM
|
||||
|
||||
struct LandData
|
||||
{
|
||||
LandData()
|
||||
: mHeightOffset(0)
|
||||
, mMinHeight(0)
|
||||
, mMaxHeight(0)
|
||||
, mUnk1(0)
|
||||
, mUnk2(0)
|
||||
, mDataLoaded(0)
|
||||
{
|
||||
}
|
||||
|
||||
// Initial reference height for the first vertex, only needed for filling mHeights
|
||||
float mHeightOffset;
|
||||
float mHeightOffset = 0;
|
||||
// Height in world space for each vertex
|
||||
float mHeights[LAND_NUM_VERTS];
|
||||
float mMinHeight;
|
||||
float mMaxHeight;
|
||||
float mMinHeight = 0;
|
||||
float mMaxHeight = 0;
|
||||
|
||||
// 24-bit normals, these aren't always correct though. Edge and corner normals may be garbage.
|
||||
std::int8_t mNormals[LAND_NUM_VERTS * 3];
|
||||
@ -120,10 +110,10 @@ namespace ESM
|
||||
std::uint8_t mColours[3 * LAND_NUM_VERTS];
|
||||
|
||||
// ???
|
||||
std::uint16_t mUnk1;
|
||||
std::uint8_t mUnk2;
|
||||
std::uint16_t mUnk1 = 0;
|
||||
std::uint8_t mUnk2 = 0;
|
||||
|
||||
int mDataLoaded;
|
||||
int mDataLoaded = 0;
|
||||
};
|
||||
|
||||
// low-LOD heightmap (used for rendering the global map)
|
||||
@ -176,7 +166,7 @@ namespace ESM
|
||||
/// including the case when data is already loaded
|
||||
bool condLoad(ESMReader& reader, int flags, int& targetFlags, int dataFlag, void* ptr, unsigned int size) const;
|
||||
|
||||
mutable LandData* mLandData;
|
||||
mutable LandData* mLandData = nullptr;
|
||||
};
|
||||
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user