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Don't let water-only creatures prevent resting
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@ -1535,7 +1535,7 @@ namespace MWMechanics
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for(std::vector<MWWorld::Ptr>::const_iterator iter(neighbors.begin());iter != neighbors.end();++iter)
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for(std::vector<MWWorld::Ptr>::const_iterator iter(neighbors.begin());iter != neighbors.end();++iter)
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{
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{
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const CreatureStats &stats = iter->getClass().getCreatureStats(*iter);
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const CreatureStats &stats = iter->getClass().getCreatureStats(*iter);
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if (stats.isDead() || *iter == actor)
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if (stats.isDead() || *iter == actor || iter->getClass().isPureWaterCreature(*iter))
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continue;
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continue;
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const bool isFollower = std::find(followers.begin(), followers.end(), *iter) != followers.end();
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const bool isFollower = std::find(followers.begin(), followers.end(), *iter) != followers.end();
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if (stats.getAiSequence().isInCombat(actor) || (MWBase::Environment::get().getMechanicsManager()->isAggressive(*iter, actor) && !isFollower))
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if (stats.getAiSequence().isInCombat(actor) || (MWBase::Environment::get().getMechanicsManager()->isAggressive(*iter, actor) && !isFollower))
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