mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-06 00:55:50 +00:00
Make GetTarget return 1 during actor greeting (bug #5255)
This commit is contained in:
parent
8bfca9830f
commit
a2c674bb2e
@ -194,6 +194,7 @@
|
||||
Bug #5242: ExplodeSpell behavior differs from Cast behavior
|
||||
Bug #5249: Wandering NPCs start walking too soon after they hello
|
||||
Bug #5250: Creatures display shield ground mesh instead of shield body part
|
||||
Bug #5255: "GetTarget, player" doesn't return 1 during NPC hello
|
||||
Feature #1774: Handle AvoidNode
|
||||
Feature #2229: Improve pathfinding AI
|
||||
Feature #3025: Analogue gamepad movement controls
|
||||
|
@ -25,6 +25,7 @@
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
|
||||
#include "interpretercontext.hpp"
|
||||
#include "ref.hpp"
|
||||
@ -435,6 +436,14 @@ namespace MWScript
|
||||
if (!targetPtr.isEmpty() && targetPtr.getCellRef().getRefId() == testedTargetId)
|
||||
targetsAreEqual = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool turningToPlayer = creatureStats.isTurningToPlayer();
|
||||
bool greeting = creatureStats.getGreetingState() == MWMechanics::Greet_InProgress;
|
||||
bool sayActive = MWBase::Environment::get().getSoundManager()->sayActive(actor);
|
||||
if (turningToPlayer || (greeting && sayActive))
|
||||
targetsAreEqual = (testedTargetId == "player"); // Currently the player ID is hardcoded
|
||||
}
|
||||
runtime.push(int(targetsAreEqual));
|
||||
}
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user