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added test for cell name
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@ -21,7 +21,12 @@ namespace MWDialogue
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// TODO check actor class
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// TODO check actor class
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// TODO check actor faction
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// TODO check actor faction
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// TODO check player faction
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// TODO check player faction
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// TODO check cell
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// check cell
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if (!info.cell.empty())
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if (mEnvironment.mWorld->getPlayerPos().getPlayer().getCell()->cell->name != info.cell)
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return false;
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// TODO check DATAstruct
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// TODO check DATAstruct
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// TODO check select structures
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// TODO check select structures
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@ -32,7 +37,6 @@ namespace MWDialogue
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<< " actor class: " << info.clas << std::endl
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<< " actor class: " << info.clas << std::endl
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<< " actor faction: " << info.npcFaction << std::endl
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<< " actor faction: " << info.npcFaction << std::endl
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<< " player faction: " << info.pcFaction << std::endl
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<< " player faction: " << info.pcFaction << std::endl
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<< " cell: " << info.cell << std::endl
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<< " DATAstruct" << std::endl;
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<< " DATAstruct" << std::endl;
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for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
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for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
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