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Use std::size_t type for vertex coordinates
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@ -196,7 +196,7 @@ namespace ESMTerrain
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const int landSize = ESM::getLandSize(worldspace);
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const int landSizeInUnits = ESM::getCellSize(worldspace);
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size_t numVerts = static_cast<size_t>(size * (landSize - 1) / increment + 1);
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const std::size_t numVerts = static_cast<std::size_t>(size * (landSize - 1) / increment + 1);
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positions.resize(numVerts * numVerts);
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normals.resize(numVerts * numVerts);
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@ -205,17 +205,17 @@ namespace ESMTerrain
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osg::Vec3f normal;
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osg::Vec4ub color;
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float vertY = 0;
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float vertX = 0;
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std::size_t vertY = 0;
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std::size_t vertX = 0;
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LandCache cache;
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bool alteration = useAlteration();
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bool validHeightDataExists = false;
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float vertY_ = 0; // of current cell corner
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std::size_t vertY_ = 0; // of current cell corner
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for (int cellY = startCellY; cellY < startCellY + std::ceil(size); ++cellY)
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{
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float vertX_ = 0; // of current cell corner
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std::size_t vertX_ = 0; // of current cell corner
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for (int cellX = startCellX; cellX < startCellX + std::ceil(size); ++cellX)
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{
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ESM::ExteriorCellLocation cellLocation(cellX, cellY, worldspace);
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@ -263,15 +263,15 @@ namespace ESMTerrain
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assert(vertX < numVerts);
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assert(vertY < numVerts);
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const std::size_t vertIndex = vertX * numVerts + vertY;
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float height = defaultHeight;
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if (heightData)
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height = heightData->getHeights()[col * landSize + row];
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if (alteration)
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height += getAlteredHeight(col, row);
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positions[static_cast<unsigned int>(vertX * numVerts + vertY)]
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= osg::Vec3f((vertX / float(numVerts - 1) - 0.5f) * size * landSizeInUnits,
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(vertY / float(numVerts - 1) - 0.5f) * size * landSizeInUnits, height);
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positions[vertIndex] = osg::Vec3f((vertX / float(numVerts - 1) - 0.5f) * size * landSizeInUnits,
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(vertY / float(numVerts - 1) - 0.5f) * size * landSizeInUnits, height);
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if (normalData)
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{
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@ -293,7 +293,7 @@ namespace ESMTerrain
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assert(normal.z() > 0);
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normals[static_cast<unsigned int>(vertX * numVerts + vertY)] = normal;
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normals[vertIndex] = normal;
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if (colourData)
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{
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@ -315,7 +315,7 @@ namespace ESMTerrain
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color.a() = 255;
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colours[static_cast<unsigned int>(vertX * numVerts + vertY)] = color;
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colours[vertIndex] = color;
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++vertX;
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}
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