mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-25 06:35:30 +00:00
cleaning up mwgui/widgets part 1
This commit is contained in:
parent
7938566004
commit
a1907e7b88
@ -23,6 +23,18 @@ namespace MWGui
|
||||
{
|
||||
void fixTexturePath(std::string &path);
|
||||
|
||||
struct SpellEffectParams
|
||||
{
|
||||
bool mHasTarget; // potion effects for example have no target (target is always the player)
|
||||
bool mIsConstant; // constant effect means that duration will not be displayed
|
||||
std::string effectID;
|
||||
|
||||
// note that the ESM::MagicEffect (retrieved through effectID) might already store skill and attribute,
|
||||
// in that case the ESM::MagicEffect skill/attribute is preferred. this is just here for ingredients which
|
||||
// have them defined elsewhere.
|
||||
signed char skill, attribute;
|
||||
};
|
||||
|
||||
class MYGUI_EXPORT MWSkill : public Widget
|
||||
{
|
||||
MYGUI_RTTI_DERIVED( MWSkill );
|
||||
|
Loading…
x
Reference in New Issue
Block a user