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Use reserve
on vectors for fixed loops
This is a bit useless, but has the merit of appeasing clang-tiday
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parent
4f99c060c3
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@ -517,6 +517,7 @@ namespace MWGui
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std::vector<ESM::Skill::SkillEnum> CreateClassDialog::getMajorSkills() const
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std::vector<ESM::Skill::SkillEnum> CreateClassDialog::getMajorSkills() const
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{
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{
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std::vector<ESM::Skill::SkillEnum> v;
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std::vector<ESM::Skill::SkillEnum> v;
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v.reserve(5);
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for(int i = 0; i < 5; i++)
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for(int i = 0; i < 5; i++)
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{
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{
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v.push_back(mMajorSkill[i]->getSkillId());
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v.push_back(mMajorSkill[i]->getSkillId());
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@ -527,6 +528,7 @@ namespace MWGui
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std::vector<ESM::Skill::SkillEnum> CreateClassDialog::getMinorSkills() const
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std::vector<ESM::Skill::SkillEnum> CreateClassDialog::getMinorSkills() const
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{
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{
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std::vector<ESM::Skill::SkillEnum> v;
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std::vector<ESM::Skill::SkillEnum> v;
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v.reserve(5);
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for(int i=0; i < 5; i++)
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for(int i=0; i < 5; i++)
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{
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{
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v.push_back(mMinorSkill[i]->getSkillId());
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v.push_back(mMinorSkill[i]->getSkillId());
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@ -191,6 +191,7 @@ namespace MWRender
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screenshotH = screenshotW; // use square resolution for planet mapping
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screenshotH = screenshotW; // use square resolution for planet mapping
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std::vector<osg::ref_ptr<osg::Image>> images;
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std::vector<osg::ref_ptr<osg::Image>> images;
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images.reserve(6);
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for (int i = 0; i < 6; ++i)
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for (int i = 0; i < 6; ++i)
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images.push_back(new osg::Image);
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images.push_back(new osg::Image);
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