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disable snapping underwater
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@ -717,6 +717,8 @@ static void PM_WaterMove( playerMove* const pm )
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float scale;
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float scale;
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float vel;
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float vel;
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pm->ps.bSnap = false;
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/*if ( PM_CheckWaterJump() )
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/*if ( PM_CheckWaterJump() )
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{
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{
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PM_WaterJumpMove();
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PM_WaterJumpMove();
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