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disable snapping underwater

This commit is contained in:
scrawl 2012-05-01 21:01:18 +02:00
parent 7f15385dc5
commit a13f542396

View File

@ -717,6 +717,8 @@ static void PM_WaterMove( playerMove* const pm )
float scale;
float vel;
pm->ps.bSnap = false;
/*if ( PM_CheckWaterJump() )
{
PM_WaterJumpMove();