Merge branch openmw:master into mwdialogue-bindings
@ -229,6 +229,7 @@
|
||||
Feature #7914: Do not allow to move GUI windows out of screen
|
||||
Feature #7923: Don't show non-existent higher ranks for factions with fewer than 9 ranks
|
||||
Feature #7932: Support two-channel normal maps
|
||||
Feature #7936: Scalable icons in Qt applications
|
||||
Task #5896: Do not use deprecated MyGUI properties
|
||||
Task #6085: Replace boost::filesystem with std::filesystem
|
||||
Task #6149: Dehardcode Lua API_REVISION
|
||||
|
@ -81,7 +81,7 @@ message(STATUS "Configuring OpenMW...")
|
||||
set(OPENMW_VERSION_MAJOR 0)
|
||||
set(OPENMW_VERSION_MINOR 49)
|
||||
set(OPENMW_VERSION_RELEASE 0)
|
||||
set(OPENMW_LUA_API_REVISION 59)
|
||||
set(OPENMW_LUA_API_REVISION 60)
|
||||
set(OPENMW_POSTPROCESSING_API_REVISION 1)
|
||||
|
||||
set(OPENMW_VERSION_COMMITHASH "")
|
||||
|
@ -349,7 +349,7 @@ void Launcher::DataFilesPage::populateFileViews(const QString& contentModelName)
|
||||
{
|
||||
// Pad to correct vertical alignment
|
||||
QPixmap pixmap(QSize(200, 200)); // Arbitrary big number, will be scaled down to widget size
|
||||
pixmap.fill(ui.directoryListWidget->palette().base().color());
|
||||
pixmap.fill(QColor(0, 0, 0, 0));
|
||||
auto emptyIcon = QIcon(pixmap);
|
||||
item->setIcon(emptyIcon);
|
||||
}
|
||||
|
@ -65,6 +65,14 @@ Launcher::MainDialog::MainDialog(const Files::ConfigurationManager& configuratio
|
||||
setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
||||
|
||||
createIcons();
|
||||
|
||||
QWidget* spacer = new QWidget();
|
||||
spacer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
|
||||
toolBar->addWidget(spacer);
|
||||
|
||||
QLabel* logo = new QLabel(this);
|
||||
logo->setPixmap(QIcon(":/images/openmw-header.png").pixmap(QSize(294, 64)));
|
||||
toolBar->addWidget(logo);
|
||||
}
|
||||
|
||||
Launcher::MainDialog::~MainDialog()
|
||||
@ -76,7 +84,7 @@ Launcher::MainDialog::~MainDialog()
|
||||
void Launcher::MainDialog::createIcons()
|
||||
{
|
||||
if (!QIcon::hasThemeIcon("document-new"))
|
||||
QIcon::setThemeName("tango");
|
||||
QIcon::setThemeName("fallback");
|
||||
|
||||
connect(dataAction, &QAction::triggered, this, &MainDialog::enableDataPage);
|
||||
connect(graphicsAction, &QAction::triggered, this, &MainDialog::enableGraphicsPage);
|
||||
|
@ -77,10 +77,6 @@
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">QToolBar {
|
||||
background-attachment: fixed;
|
||||
background-image: url(:/images/openmw-header.png);
|
||||
background-repeat: none;
|
||||
background-position: right;
|
||||
border: 0px;
|
||||
}
|
||||
|
||||
|
@ -45,6 +45,7 @@ namespace MWBase
|
||||
virtual void processChangedSettings(const std::set<std::pair<std::string, std::string>>& changed) = 0;
|
||||
|
||||
virtual void setDragDrop(bool dragDrop) = 0;
|
||||
virtual bool isGamepadGuiCursorEnabled() = 0;
|
||||
virtual void setGamepadGuiCursorEnabled(bool enabled) = 0;
|
||||
|
||||
virtual void toggleControlSwitch(std::string_view sw, bool value) = 0;
|
||||
|
@ -102,6 +102,11 @@ namespace MWInput
|
||||
mControllerManager->setGamepadGuiCursorEnabled(enabled);
|
||||
}
|
||||
|
||||
bool InputManager::isGamepadGuiCursorEnabled()
|
||||
{
|
||||
return mControllerManager->gamepadGuiCursorEnabled();
|
||||
}
|
||||
|
||||
void InputManager::changeInputMode(bool guiMode)
|
||||
{
|
||||
mControllerManager->setGuiCursorEnabled(guiMode);
|
||||
|
@ -68,6 +68,7 @@ namespace MWInput
|
||||
|
||||
void setDragDrop(bool dragDrop) override;
|
||||
void setGamepadGuiCursorEnabled(bool enabled) override;
|
||||
bool isGamepadGuiCursorEnabled() override;
|
||||
|
||||
void toggleControlSwitch(std::string_view sw, bool value) override;
|
||||
bool getControlSwitch(std::string_view sw) override;
|
||||
|
@ -10,6 +10,7 @@
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/inputmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwinput/actions.hpp"
|
||||
|
||||
#include "luamanagerimp.hpp"
|
||||
@ -208,6 +209,11 @@ namespace MWLua
|
||||
};
|
||||
api["isMouseButtonPressed"]
|
||||
= [](int button) -> bool { return SDL_GetMouseState(nullptr, nullptr) & SDL_BUTTON(button); };
|
||||
api["_isGamepadCursorActive"] = [input]() -> bool { return input->isGamepadGuiCursorEnabled(); };
|
||||
api["_setGamepadCursorActive"] = [input](bool v) {
|
||||
input->setGamepadGuiCursorEnabled(v);
|
||||
MWBase::Environment::get().getWindowManager()->setCursorActive(v);
|
||||
};
|
||||
api["getMouseMoveX"] = [input]() { return input->getMouseMoveX(); };
|
||||
api["getMouseMoveY"] = [input]() { return input->getMouseMoveY(); };
|
||||
api["getAxisValue"] = [input](int axis) {
|
||||
|
@ -53,6 +53,9 @@ namespace Bgsm
|
||||
MaterialFile() = default;
|
||||
virtual void read(BGSMStream& stream);
|
||||
virtual ~MaterialFile() = default;
|
||||
|
||||
bool wrapT() const { return mClamp & 1; }
|
||||
bool wrapS() const { return mClamp & 2; }
|
||||
};
|
||||
|
||||
struct BGSMFile : MaterialFile
|
||||
|
@ -338,6 +338,9 @@ namespace Nif
|
||||
void read(NIFStream* nif) override;
|
||||
void post(Reader& nif) override;
|
||||
|
||||
bool wrapT() const { return mClamp & 1; }
|
||||
bool wrapS() const { return mClamp & 2; }
|
||||
|
||||
bool doubleSided() const { return mShaderFlags2 & BSLSFlag2_DoubleSided; }
|
||||
bool treeAnim() const { return mShaderFlags2 & BSLSFlag2_TreeAnim; }
|
||||
};
|
||||
@ -366,6 +369,9 @@ namespace Nif
|
||||
|
||||
void read(NIFStream* nif) override;
|
||||
|
||||
bool wrapT() const { return mClamp & 1; }
|
||||
bool wrapS() const { return mClamp & 2; }
|
||||
|
||||
bool useFalloff() const { return mShaderFlags1 & BSLSFlag1_Falloff; }
|
||||
bool softEffect() const { return mShaderFlags1 & BSLSFlag1_SoftEffect; }
|
||||
bool doubleSided() const { return mShaderFlags2 & BSLSFlag2_DoubleSided; }
|
||||
|
@ -15,6 +15,15 @@ namespace NifOsg
|
||||
|
||||
META_StateAttribute(NifOsg, Fog, FOG)
|
||||
|
||||
int compare(const StateAttribute& sa) const override
|
||||
{
|
||||
if (const int base = osg::Fog::compare(sa); base != 0)
|
||||
return base;
|
||||
const Fog& rhs = static_cast<const Fog&>(sa);
|
||||
COMPARE_StateAttribute_Parameter(mDepth);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void setDepth(float depth) { mDepth = depth; }
|
||||
float getDepth() const { return mDepth; }
|
||||
|
||||
|
@ -2176,8 +2176,8 @@ namespace NifOsg
|
||||
Bgsm::MaterialFilePtr material, osg::StateSet* stateset, std::vector<unsigned int>& boundTextures)
|
||||
{
|
||||
const unsigned int uvSet = 0;
|
||||
const bool wrapS = (material->mClamp >> 1) & 0x1;
|
||||
const bool wrapT = material->mClamp & 0x1;
|
||||
const bool wrapS = material->wrapS();
|
||||
const bool wrapT = material->wrapT();
|
||||
if (material->mShaderType == Bgsm::ShaderType::Lighting)
|
||||
{
|
||||
const Bgsm::BGSMFile* bgsm = static_cast<const Bgsm::BGSMFile*>(material.get());
|
||||
@ -2486,11 +2486,9 @@ namespace NifOsg
|
||||
node->setUserValue("shaderRequired", shaderRequired);
|
||||
osg::StateSet* stateset = node->getOrCreateStateSet();
|
||||
clearBoundTextures(stateset, boundTextures);
|
||||
const bool wrapS = (texprop->mClamp >> 1) & 0x1;
|
||||
const bool wrapT = texprop->mClamp & 0x1;
|
||||
if (!texprop->mTextureSet.empty())
|
||||
handleTextureSet(
|
||||
texprop->mTextureSet.getPtr(), wrapS, wrapT, node->getName(), stateset, boundTextures);
|
||||
handleTextureSet(texprop->mTextureSet.getPtr(), texprop->wrapS(), texprop->wrapT(),
|
||||
node->getName(), stateset, boundTextures);
|
||||
handleTextureControllers(texprop, composite, stateset, animflags);
|
||||
if (texprop->refraction())
|
||||
SceneUtil::setupDistortion(*node, texprop->mRefraction.mStrength);
|
||||
@ -2534,11 +2532,9 @@ namespace NifOsg
|
||||
handleShaderMaterialNodeProperties(material, stateset, boundTextures);
|
||||
break;
|
||||
}
|
||||
const bool wrapS = (texprop->mClamp >> 1) & 0x1;
|
||||
const bool wrapT = texprop->mClamp & 0x1;
|
||||
if (!texprop->mTextureSet.empty())
|
||||
handleTextureSet(
|
||||
texprop->mTextureSet.getPtr(), wrapS, wrapT, node->getName(), stateset, boundTextures);
|
||||
handleTextureSet(texprop->mTextureSet.getPtr(), texprop->wrapS(), texprop->wrapT(),
|
||||
node->getName(), stateset, boundTextures);
|
||||
handleTextureControllers(texprop, composite, stateset, animflags);
|
||||
if (texprop->doubleSided())
|
||||
stateset->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
|
||||
@ -2566,11 +2562,9 @@ namespace NifOsg
|
||||
if (!texprop->mSourceTexture.empty())
|
||||
{
|
||||
const unsigned int uvSet = 0;
|
||||
const bool wrapS = (texprop->mClamp >> 1) & 0x1;
|
||||
const bool wrapT = texprop->mClamp & 0x1;
|
||||
unsigned int texUnit = boundTextures.size();
|
||||
attachExternalTexture(
|
||||
"diffuseMap", texprop->mSourceTexture, wrapS, wrapT, uvSet, stateset, boundTextures);
|
||||
attachExternalTexture("diffuseMap", texprop->mSourceTexture, texprop->wrapS(), texprop->wrapT(),
|
||||
uvSet, stateset, boundTextures);
|
||||
{
|
||||
osg::ref_ptr<osg::TexMat> texMat(new osg::TexMat);
|
||||
// This handles 20.2.0.7 UV settings like 4.0.0.2 UV settings (see NifOsg::UVController)
|
||||
@ -2609,6 +2603,7 @@ namespace NifOsg
|
||||
fog->setMode(osg::Fog::LINEAR);
|
||||
fog->setColor(osg::Vec4f(fogprop->mColour, 1.f));
|
||||
fog->setDepth(fogprop->mFogDepth);
|
||||
fog = shareAttribute(fog);
|
||||
stateset->setAttributeAndModes(fog, osg::StateAttribute::ON);
|
||||
// Intentionally ignoring radial fog flag
|
||||
// We don't really want to override the global setting
|
||||
@ -2620,6 +2615,7 @@ namespace NifOsg
|
||||
fog->setMode(osg::Fog::LINEAR);
|
||||
fog->setStart(10000000);
|
||||
fog->setEnd(10000000);
|
||||
fog = shareAttribute(fog);
|
||||
stateset->setAttributeAndModes(fog, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);
|
||||
}
|
||||
break;
|
||||
@ -2821,7 +2817,11 @@ namespace NifOsg
|
||||
|
||||
// While NetImmerse and Gamebryo support specular lighting, Morrowind has its support disabled.
|
||||
if (mVersion <= Nif::NIFFile::VER_MW || !specEnabled)
|
||||
{
|
||||
mat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 0.f));
|
||||
mat->setShininess(osg::Material::FRONT_AND_BACK, 0.f);
|
||||
specStrength = 1.f;
|
||||
}
|
||||
|
||||
if (lightmode == Nif::NiVertexColorProperty::LightMode::LightMode_Emissive)
|
||||
{
|
||||
@ -2852,32 +2852,31 @@ namespace NifOsg
|
||||
mat->setColorMode(osg::Material::OFF);
|
||||
}
|
||||
|
||||
if (!mPushedSorter && !hasSortAlpha && mHasStencilProperty)
|
||||
setBin_Traversal(node->getOrCreateStateSet());
|
||||
|
||||
if (!mPushedSorter && !hasMatCtrl && mat->getColorMode() == osg::Material::OFF
|
||||
&& mat->getEmission(osg::Material::FRONT_AND_BACK) == osg::Vec4f(0, 0, 0, 1)
|
||||
&& mat->getDiffuse(osg::Material::FRONT_AND_BACK) == osg::Vec4f(1, 1, 1, 1)
|
||||
&& mat->getAmbient(osg::Material::FRONT_AND_BACK) == osg::Vec4f(1, 1, 1, 1)
|
||||
&& mat->getShininess(osg::Material::FRONT_AND_BACK) == 0
|
||||
&& mat->getSpecular(osg::Material::FRONT_AND_BACK) == osg::Vec4f(0.f, 0.f, 0.f, 0.f))
|
||||
if (hasMatCtrl || mat->getColorMode() != osg::Material::OFF
|
||||
|| mat->getEmission(osg::Material::FRONT_AND_BACK) != osg::Vec4f(0, 0, 0, 1)
|
||||
|| mat->getDiffuse(osg::Material::FRONT_AND_BACK) != osg::Vec4f(1, 1, 1, 1)
|
||||
|| mat->getAmbient(osg::Material::FRONT_AND_BACK) != osg::Vec4f(1, 1, 1, 1)
|
||||
|| mat->getShininess(osg::Material::FRONT_AND_BACK) != 0
|
||||
|| mat->getSpecular(osg::Material::FRONT_AND_BACK) != osg::Vec4f(0.f, 0.f, 0.f, 0.f))
|
||||
{
|
||||
// default state, skip
|
||||
mat = shareAttribute(mat);
|
||||
node->getOrCreateStateSet()->setAttributeAndModes(mat, osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
if (emissiveMult != 1.f)
|
||||
node->getOrCreateStateSet()->addUniform(new osg::Uniform("emissiveMult", emissiveMult));
|
||||
|
||||
if (specStrength != 1.f)
|
||||
node->getOrCreateStateSet()->addUniform(new osg::Uniform("specStrength", specStrength));
|
||||
|
||||
if (!mPushedSorter)
|
||||
{
|
||||
if (!hasSortAlpha && mHasStencilProperty)
|
||||
setBin_Traversal(node->getOrCreateStateSet());
|
||||
return;
|
||||
}
|
||||
|
||||
mat = shareAttribute(mat);
|
||||
|
||||
osg::StateSet* stateset = node->getOrCreateStateSet();
|
||||
stateset->setAttributeAndModes(mat, osg::StateAttribute::ON);
|
||||
if (emissiveMult != 1.f)
|
||||
stateset->addUniform(new osg::Uniform("emissiveMult", emissiveMult));
|
||||
if (specStrength != 1.f)
|
||||
stateset->addUniform(new osg::Uniform("specStrength", specStrength));
|
||||
|
||||
if (!mPushedSorter)
|
||||
return;
|
||||
|
||||
auto assignBin = [&](Nif::NiSortAdjustNode::SortingMode mode, int type) {
|
||||
if (mode == Nif::NiSortAdjustNode::SortingMode::Off)
|
||||
{
|
||||
|
@ -4,6 +4,7 @@ paths=(
|
||||
scripts/omw/ai.lua
|
||||
scripts/omw/input/playercontrols.lua
|
||||
scripts/omw/mechanics/animationcontroller.lua
|
||||
scripts/omw/input/gamepadcontrols.lua
|
||||
scripts/omw/camera/camera.lua
|
||||
scripts/omw/mwui/init.lua
|
||||
scripts/omw/settings/player.lua
|
||||
|
@ -39,6 +39,7 @@ Lua API reference
|
||||
interface_animation
|
||||
interface_camera
|
||||
interface_controls
|
||||
interface_gamepadcontrols
|
||||
interface_item_usage
|
||||
interface_mwui
|
||||
interface_settings
|
||||
|
@ -0,0 +1,8 @@
|
||||
Interface GamepadControls
|
||||
=========================
|
||||
|
||||
.. include:: version.rst
|
||||
|
||||
.. raw:: html
|
||||
:file: generated_html/scripts_omw_input_gamepadcontrols.html
|
||||
|
@ -21,6 +21,10 @@
|
||||
- by player scripts
|
||||
- | Allows to alter behavior of the built-in script
|
||||
| that handles player controls.
|
||||
* - :ref:`Controls <Interface GamepadControls>`
|
||||
- by player scripts
|
||||
- | Allows to alter behavior of the built-in script
|
||||
| that handles player gamepad controls.
|
||||
* - :ref:`ItemUsage <Interface ItemUsage>`
|
||||
- by global scripts
|
||||
- | Allows to extend or override built-in item usage
|
||||
|
@ -98,7 +98,8 @@ set(BUILTIN_DATA_FILES
|
||||
scripts/omw/input/playercontrols.lua
|
||||
scripts/omw/input/actionbindings.lua
|
||||
scripts/omw/input/smoothmovement.lua
|
||||
|
||||
scripts/omw/input/gamepadcontrols.lua
|
||||
|
||||
shaders/adjustments.omwfx
|
||||
shaders/bloomlinear.omwfx
|
||||
shaders/debug.omwfx
|
||||
|
@ -20,6 +20,7 @@ PLAYER: scripts/omw/input/playercontrols.lua
|
||||
PLAYER: scripts/omw/camera/camera.lua
|
||||
PLAYER: scripts/omw/input/actionbindings.lua
|
||||
PLAYER: scripts/omw/input/smoothmovement.lua
|
||||
PLAYER: scripts/omw/input/gamepadcontrols.lua
|
||||
NPC,CREATURE: scripts/omw/ai.lua
|
||||
|
||||
# User interface
|
||||
|
29
files/data/scripts/omw/input/gamepadcontrols.lua
Normal file
@ -0,0 +1,29 @@
|
||||
local input = require('openmw.input')
|
||||
|
||||
return {
|
||||
|
||||
interfaceName = 'GamepadControls',
|
||||
---
|
||||
-- Gamepad control interface
|
||||
-- @module GamepadControls
|
||||
|
||||
interface = {
|
||||
--- Interface version
|
||||
-- @field [parent=#GamepadControls] #number version
|
||||
version = 0,
|
||||
|
||||
--- Checks if the gamepad cursor is active. If it is active, the left stick can move the cursor, and A will be interpreted as a mouse click.
|
||||
-- @function [parent=#GamepadControls] isGamepadCursorActive
|
||||
-- @return #boolean
|
||||
isGamepadCursorActive = function()
|
||||
return input._isGamepadCursorActive()
|
||||
end,
|
||||
|
||||
--- Set if the gamepad cursor is active. If it is active, the left stick can move the cursor, and A will be interpreted as a mouse click.
|
||||
-- @function [parent=#GamepadControls] setGamepadCursorActive
|
||||
-- @param #boolean value
|
||||
setGamepadCursorActive = function(state)
|
||||
input._setGamepadCursorActive(state)
|
||||
end,
|
||||
}
|
||||
}
|
@ -342,7 +342,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
||||
</message>
|
||||
<message>
|
||||
<source>Clone Content List</source>
|
||||
<translation>Создать копию списка плагинов</translation>
|
||||
<translation>Создать копию списка</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Delete Content List</source>
|
||||
|
151
files/launcher/icons/fallback/16x16/document-new.svg
Normal file
@ -0,0 +1,151 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
version="1.0"
|
||||
width="16.000000pt"
|
||||
height="16.000000pt"
|
||||
viewBox="0 0 16.000000 16.000000"
|
||||
preserveAspectRatio="xMidYMid meet"
|
||||
id="svg2"
|
||||
xmlns:xlink="http://www.w3.org/1999/xlink"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns:osb="http://www.openswatchbook.org/uri/2009/osb">
|
||||
<defs
|
||||
id="defs2">
|
||||
<linearGradient
|
||||
id="Main">
|
||||
<stop
|
||||
style="stop-color:#000000;stop-opacity:1;"
|
||||
offset="0"
|
||||
id="stop2082" />
|
||||
</linearGradient>
|
||||
<linearGradient
|
||||
id="Red">
|
||||
<stop
|
||||
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</mask>
|
||||
<linearGradient
|
||||
id="Main-6">
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||||
<stop
|
||||
style="stop-color:#4d4d4d;stop-opacity:1;"
|
||||
offset="0"
|
||||
id="stop2082-3" />
|
||||
</linearGradient>
|
||||
<linearGradient
|
||||
id="Green"
|
||||
gradientTransform="scale(3.7795276)">
|
||||
<stop
|
||||
style="stop-color:#66ff7a;stop-opacity:1;"
|
||||
offset="0"
|
||||
id="stop2506" />
|
||||
</linearGradient>
|
||||
<mask
|
||||
maskUnits="userSpaceOnUse"
|
||||
id="mask-powermask-path-effect1741">
|
||||
<path
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||||
id="path1739"
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||||
style="font-variation-settings:normal;opacity:1;vector-effect:none;fill:#000000;fill-opacity:0.992157;stroke:none;stroke-width:0.264583;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;marker:none;paint-order:fill markers stroke;stop-color:#000000;stop-opacity:1"
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d="m 20.095414,60.589583 a 0.52916663,0.52916663 0 0 0 -0.516248,0.529166 0.52916663,0.52916663 0 0 0 0.529167,0.529167 0.52916663,0.52916663 0 0 0 0.529167,-0.529167 0.52916663,0.52916663 0 0 0 -0.529167,-0.529166 0.52916663,0.52916663 0 0 0 -0.01292,0 z m -1.058333,2.116666 A 0.52916663,0.52916663 0 0 0 18.520833,63.235416 0.52916663,0.52916663 0 0 0 19.05,63.764583 0.52916663,0.52916663 0 0 0 19.579166,63.235416 0.52916663,0.52916663 0 0 0 19.05,62.706249 a 0.52916663,0.52916663 0 0 0 -0.01292,0 z m 2.116666,0 a 0.52916663,0.52916663 0 0 0 -0.516247,0.529167 0.52916663,0.52916663 0 0 0 0.529166,0.529167 0.52916663,0.52916663 0 0 0 0.529167,-0.529167 0.52916663,0.52916663 0 0 0 -0.529167,-0.529167 0.52916663,0.52916663 0 0 0 -0.01292,0 z" />
|
||||
</mask>
|
||||
<mask
|
||||
maskUnits="userSpaceOnUse"
|
||||
id="mask-powermask-path-effect1389">
|
||||
<path
|
||||
id="path1387"
|
||||
style="font-variation-settings:normal;opacity:1;vector-effect:none;fill:#000000;fill-opacity:0.992157;stroke:none;stroke-width:0.264583;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;stop-color:#000000;stop-opacity:1"
|
||||
transform="matrix(3.7795275,0,0,3.7795275,-6.9999997,-6.9999997)" />
|
||||
</mask>
|
||||
<linearGradient
|
||||
id="Blue"
|
||||
gradientTransform="matrix(0.26458333,0,0,0.26458333,-13.80713,103.48169)">
|
||||
<stop
|
||||
style="stop-color:#55c3ff;stop-opacity:1;"
|
||||
offset="0"
|
||||
id="stop2484" />
|
||||
</linearGradient>
|
||||
<linearGradient
|
||||
id="Main-3"
|
||||
osb:paint="solid">
|
||||
<stop
|
||||
style="stop-color:#4d4d4d;stop-opacity:1;"
|
||||
offset="0"
|
||||
id="stop2082-8" />
|
||||
</linearGradient>
|
||||
<linearGradient
|
||||
xlink:href="#Main-3"
|
||||
id="linearGradient2146"
|
||||
x1="61.899818"
|
||||
y1="249"
|
||||
x2="76.100182"
|
||||
y2="249"
|
||||
gradientUnits="userSpaceOnUse" />
|
||||
<linearGradient
|
||||
id="Main-61">
|
||||
<stop
|
||||
style="stop-color:#4d4d4d;stop-opacity:1;"
|
||||
offset="0"
|
||||
id="stop2082-1" />
|
||||
</linearGradient>
|
||||
<linearGradient
|
||||
xlink:href="#Main-6"
|
||||
id="linearGradient2098"
|
||||
x1="52.082603"
|
||||
y1="61.780205"
|
||||
x2="53.181248"
|
||||
y2="61.780205"
|
||||
gradientUnits="userSpaceOnUse"
|
||||
gradientTransform="matrix(3.7795278,0,0,3.7795278,-189.44141,-219.41797)" />
|
||||
<linearGradient
|
||||
xlink:href="#Main-6"
|
||||
id="linearGradient2096"
|
||||
x1="50.281166"
|
||||
y1="62.838539"
|
||||
x2="52.926998"
|
||||
y2="62.838539"
|
||||
gradientUnits="userSpaceOnUse" />
|
||||
<linearGradient
|
||||
xlink:href="#Main-6"
|
||||
id="linearGradient2098-8"
|
||||
x1="52.082603"
|
||||
y1="61.780205"
|
||||
x2="53.181248"
|
||||
y2="61.780205"
|
||||
gradientUnits="userSpaceOnUse" />
|
||||
<linearGradient
|
||||
xlink:href="#linearGradient2"
|
||||
id="linearGradient2096-5"
|
||||
x1="50.286324"
|
||||
y1="62.972603"
|
||||
x2="52.024643"
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y2="62.967445"
|
||||
gradientUnits="userSpaceOnUse"
|
||||
gradientTransform="translate(-0.27492098,-0.52917219)" />
|
||||
<linearGradient
|
||||
xlink:href="#linearGradient3"
|
||||
id="linearGradient2098-4"
|
||||
x1="52.082603"
|
||||
y1="61.780205"
|
||||
x2="53.181248"
|
||||
y2="61.780205"
|
||||
gradientUnits="userSpaceOnUse"
|
||||
gradientTransform="translate(-1.3228271,-0.79375592)" />
|
||||
<linearGradient
|
||||
xlink:href="#Main-6"
|
||||
id="linearGradient2092"
|
||||
x1="45.243748"
|
||||
y1="62.838539"
|
||||
x2="47.88958"
|
||||
y2="62.838539"
|
||||
gradientUnits="userSpaceOnUse"
|
||||
gradientTransform="translate(-0.26458362)" />
|
||||
<linearGradient
|
||||
xlink:href="#Main-6"
|
||||
id="linearGradient2094"
|
||||
x1="44.989498"
|
||||
y1="61.780205"
|
||||
x2="46.088139"
|
||||
y2="61.780205"
|
||||
gradientUnits="userSpaceOnUse"
|
||||
gradientTransform="translate(0.79373763)" />
|
||||
<linearGradient
|
||||
xlink:href="#Main-6"
|
||||
id="linearGradient2098-4-0"
|
||||
x1="52.082603"
|
||||
y1="61.780205"
|
||||
x2="53.181248"
|
||||
y2="61.780205"
|
||||
gradientUnits="userSpaceOnUse"
|
||||
gradientTransform="translate(-1.3228271,-0.79375592)" />
|
||||
<linearGradient
|
||||
xlink:href="#Main-6"
|
||||
id="linearGradient2096-5-4"
|
||||
x1="50.286324"
|
||||
y1="62.972603"
|
||||
x2="52.024643"
|
||||
y2="62.967445"
|
||||
gradientUnits="userSpaceOnUse"
|
||||
gradientTransform="translate(-0.27492098,-0.52917219)" />
|
||||
</defs>
|
||||
<g
|
||||
id="view-refresh"
|
||||
transform="matrix(0,3.779101,-3.7009417,0,239.09292,-187.97786)"
|
||||
style="display:inline;fill:#6990e2;fill-opacity:1">
|
||||
<path
|
||||
d="m 50.270649,61.097671 v 2.728844 l -0.165515,-0.295618 c -0.200301,-0.215272 -0.487064,0.07114 -0.294515,0.303831 l 0.496163,0.701273 c 0.08277,0.08969 0.349994,0.08969 0.432762,0 l 0.502632,-0.682198 c 0.08345,-0.08895 0.08345,-0.233953 0,-0.322906 -0.08277,-0.08969 -0.217568,-0.08969 -0.300336,0 l -0.141964,0.295618 v -2.728788 c -0.0035,-0.195933 0.01021,-0.357832 0.192519,-0.361564 h 0.257917 c 0.281511,-6.47e-4 0.281511,-0.45415 0,-0.454797 h -0.522618 c -0.416012,0.0038 -0.460565,0.369203 -0.457045,0.816305 z m 2.205154,-0.06817 c -0.200301,0.215272 0.100035,0.538178 0.300336,0.322906 l 0.140712,-0.295615 v 2.728844 c 0.0035,0.195934 -0.0091,0.357776 -0.191449,0.361508 h -0.522618 c -0.281511,6.47e-4 -0.281511,0.45415 0,0.454797 h 0.522618 c 0.416013,-0.0038 0.724196,-0.369259 0.720675,-0.816363 v -2.728786 l 0.166901,0.295615 c 0.08277,0.08969 0.217568,0.08969 0.300336,0 0.08345,-0.08895 0.08345,-0.233953 0,-0.322906 l -0.50243,-0.682195 c -0.08277,-0.08968 -0.349876,-0.08968 -0.432643,0 z"
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id="path1"
|
||||
style="overflow:hidden;fill:#6890e2;fill-opacity:1;stroke-width:0.00514101" />
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 9.1 KiB |
@ -1,6 +1,5 @@
|
||||
[Icon Theme]
|
||||
Name=Tango
|
||||
Comment=Tango Theme
|
||||
Name=Fallback
|
||||
Inherits=default
|
||||
Directories=16x16
|
||||
|
Before Width: | Height: | Size: 477 B |
Before Width: | Height: | Size: 699 B |
Before Width: | Height: | Size: 498 B |
Before Width: | Height: | Size: 793 B |
Before Width: | Height: | Size: 912 B |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 86 KiB |
@ -7,12 +7,12 @@
|
||||
<file alias="preferences-advanced.png">images/preferences-advanced.png</file>
|
||||
<file alias="preferences-video.png">images/preferences-video.png</file>
|
||||
</qresource>
|
||||
<qresource prefix="icons/tango">
|
||||
<file alias="index.theme">icons/tango/index.theme</file>
|
||||
<file alias="16x16/document-new.png">icons/tango/16x16/document-new.png</file>
|
||||
<file alias="16x16/edit-clear.png">icons/tango/16x16/edit-clear.png</file>
|
||||
<file alias="16x16/edit-copy.png">icons/tango/16x16/edit-copy.png</file>
|
||||
<file alias="16x16/edit-delete.png">icons/tango/16x16/edit-delete.png</file>
|
||||
<file alias="16x16/view-refresh.png">icons/tango/16x16/view-refresh.png</file>
|
||||
<qresource prefix="icons/fallback">
|
||||
<file alias="index.theme">icons/fallback/index.theme</file>
|
||||
<file alias="16x16/document-new.svg">icons/fallback/16x16/document-new.svg</file>
|
||||
<file alias="16x16/edit-clear.svg">icons/fallback/16x16/edit-clear.svg</file>
|
||||
<file alias="16x16/edit-copy.svg">icons/fallback/16x16/edit-copy.svg</file>
|
||||
<file alias="16x16/edit-delete.svg">icons/fallback/16x16/edit-delete.svg</file>
|
||||
<file alias="16x16/view-refresh.svg">icons/fallback/16x16/view-refresh.svg</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
@ -229,7 +229,7 @@
|
||||
-- * `particle` - name of the particle texture to use. (default: "")
|
||||
-- * `vfxId` - a string ID that can be used to remove the effect later, using #removeVfx, and to avoid duplicate effects. The default value of "" can have duplicates. To avoid interaction with the engine, use unique identifiers unrelated to magic effect IDs. The engine uses this identifier to add and remove magic effects based on what effects are active on the actor. If this is set equal to the @{openmw.core#MagicEffectId} identifier of the magic effect being added, for example core.magic.EFFECT_TYPE.FireDamage, then the engine will remove it once the fire damage effect on the actor reaches 0. (Default: "").
|
||||
--
|
||||
-- @usage local mgef = core.magic.effects[myEffectName]
|
||||
-- @usage local mgef = core.magic.effects.records[myEffectName]
|
||||
-- anim.addVfx(self, 'VFX_Hands', {bonename = 'Bip01 L Hand', particle = mgef.particle, loop = mgef.continuousVfx, vfxId = mgef.id..'_myuniquenamehere'})
|
||||
-- -- later:
|
||||
-- anim.removeVfx(self, mgef.id..'_myuniquenamehere')
|
||||
|
@ -388,7 +388,7 @@
|
||||
-- local function getEnchantment(item)
|
||||
-- local record = getRecord(item)
|
||||
-- if record and record.enchant then
|
||||
-- return core.magic.enchantments[record.enchant]
|
||||
-- return core.magic.enchantments.records[record.enchant]
|
||||
-- end
|
||||
-- return nil
|
||||
-- end
|
||||
@ -1096,7 +1096,7 @@
|
||||
-- * `scale` - A number that scales the size of the vfx (Default: 1)
|
||||
--
|
||||
-- @usage -- Spawn a sanctuary effect near the player
|
||||
-- local effect = core.magic.effects[core.magic.EFFECT_TYPE.Sanctuary]
|
||||
-- local effect = core.magic.effects.records[core.magic.EFFECT_TYPE.Sanctuary]
|
||||
-- pos = self.position + util.vector3(0, 100, 0)
|
||||
-- core.vfx.spawn(effect.castingStatic, pos)
|
||||
--
|
||||
|
@ -372,7 +372,7 @@
|
||||
-- for i = 1, #mySpells do print(mySpells[i].id) end
|
||||
-- @usage -- add ALL spells that exist in the world
|
||||
-- local mySpells = types.Actor.spells(self)
|
||||
-- for _, spell in pairs(core.magic.spells) do
|
||||
-- for _, spell in pairs(core.magic.spells.records) do
|
||||
-- if spell.type == core.magic.SPELL_TYPE.Spell then
|
||||
-- mySpells:add(spell)
|
||||
-- end
|
||||
|