diff --git a/apps/openmw/mwsound/soundmanagerimp.cpp b/apps/openmw/mwsound/soundmanagerimp.cpp index d12174e207..c568ef7780 100644 --- a/apps/openmw/mwsound/soundmanagerimp.cpp +++ b/apps/openmw/mwsound/soundmanagerimp.cpp @@ -221,7 +221,7 @@ namespace MWSound { DecoderPtr decoder = getDecoder(); // Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav. - if(decoder->mResourceMgr->exists(voicefile)) + if(mVFS->exists(voicefile)) decoder->open(voicefile); else {