From 9fabf9925057071502d7054e2bd8264d53fcd8af Mon Sep 17 00:00:00 2001
From: Bret Curtis <bret.curtis@gmail.com>
Date: Mon, 27 Sep 2021 21:38:12 +0200
Subject: [PATCH] remove mDebugChunks from chunkManager

---
 components/terrain/chunkmanager.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/components/terrain/chunkmanager.cpp b/components/terrain/chunkmanager.cpp
index 0c84ddd9b9..e040cbdd93 100644
--- a/components/terrain/chunkmanager.cpp
+++ b/components/terrain/chunkmanager.cpp
@@ -61,7 +61,7 @@ osg::ref_ptr<osg::Node> ChunkManager::getChunk(float size, const osg::Vec2f& cen
         FindChunkTemplate find;
         find.mId = id;
         mCache->call(find);
-        TerrainDrawable* templateGeometry = (find.mFoundTemplate && !mDebugChunks) ? static_cast<TerrainDrawable*>(find.mFoundTemplate.get()) : nullptr;
+        TerrainDrawable* templateGeometry = find.mFoundTemplate ? static_cast<TerrainDrawable*>(find.mFoundTemplate.get()) : nullptr;
         osg::ref_ptr<osg::Node> node = createChunk(size, center, lod, lodFlags, compile, templateGeometry);
         mCache->addEntryToObjectCache(id, node.get());
         return node;