From 9fabf9925057071502d7054e2bd8264d53fcd8af Mon Sep 17 00:00:00 2001 From: Bret Curtis <bret.curtis@gmail.com> Date: Mon, 27 Sep 2021 21:38:12 +0200 Subject: [PATCH] remove mDebugChunks from chunkManager --- components/terrain/chunkmanager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/components/terrain/chunkmanager.cpp b/components/terrain/chunkmanager.cpp index 0c84ddd9b9..e040cbdd93 100644 --- a/components/terrain/chunkmanager.cpp +++ b/components/terrain/chunkmanager.cpp @@ -61,7 +61,7 @@ osg::ref_ptr<osg::Node> ChunkManager::getChunk(float size, const osg::Vec2f& cen FindChunkTemplate find; find.mId = id; mCache->call(find); - TerrainDrawable* templateGeometry = (find.mFoundTemplate && !mDebugChunks) ? static_cast<TerrainDrawable*>(find.mFoundTemplate.get()) : nullptr; + TerrainDrawable* templateGeometry = find.mFoundTemplate ? static_cast<TerrainDrawable*>(find.mFoundTemplate.get()) : nullptr; osg::ref_ptr<osg::Node> node = createChunk(size, center, lod, lodFlags, compile, templateGeometry); mCache->addEntryToObjectCache(id, node.get()); return node;