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Fix ToggleBorders

This commit is contained in:
glassmancody.info 2021-04-29 12:11:49 -07:00
parent 91e94b221a
commit 9f314d1d6f

View File

@ -715,11 +715,10 @@ namespace SceneUtil
{
static const std::string dummyVertSource = generateDummyShader(mLightManager->getMaxLightsInScene());
mDummyProgram->addShader(new osg::Shader(osg::Shader::VERTEX, dummyVertSource));
mDummyProgram->addBindUniformBlock("LightBufferBinding", static_cast<int>(Shader::UBOBinding::LightBuffer));
// Needed to query the layout of the buffer object. The layout specifier needed to use the std140 layout is not reliably
// available, regardless of extensions, until GLSL 140.
mLightManager->getOrCreateStateSet()->setAttributeAndModes(mDummyProgram, osg::StateAttribute::ON);
mDummyProgram->addShader(new osg::Shader(osg::Shader::VERTEX, dummyVertSource));
mDummyProgram->addBindUniformBlock("LightBufferBinding", static_cast<int>(Shader::UBOBinding::LightBuffer));
}
LightManagerStateAttribute(const LightManagerStateAttribute& copy, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
@ -763,6 +762,7 @@ namespace SceneUtil
{
if (!mInitLayout)
{
mDummyProgram->apply(state);
auto handle = mDummyProgram->getPCP(state)->getHandle();
auto* ext = state.get<osg::GLExtensions>();