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Avoid crash when no bones are available
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@ -643,6 +643,11 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
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for (std::vector<NiSkinData::BoneInfo>::iterator it = boneList.begin();
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for (std::vector<NiSkinData::BoneInfo>::iterator it = boneList.begin();
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it != boneList.end(); it++)
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it != boneList.end(); it++)
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{
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{
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if(mSkel.isNull())
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{
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std::cout << "No skeleton for :" << shape->skin->bones[boneIndex].name.toString() << std::endl;
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break;
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}
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//get the bone from bones array of skindata
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//get the bone from bones array of skindata
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bonePtr = mSkel->getBone(shape->skin->bones[boneIndex].name.toString());
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bonePtr = mSkel->getBone(shape->skin->bones[boneIndex].name.toString());
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