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Mark some methods as overrides to avoid warnings
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ce597ff908
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@ -47,7 +47,7 @@ namespace MWGui
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void setCrosshairVisible(bool visible);
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void setCrosshairVisible(bool visible);
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void setCrosshairOwned(bool owned);
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void setCrosshairOwned(bool owned);
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void onFrame(float dt);
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void onFrame(float dt) override;
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void setCellName(const std::string& cellName);
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void setCellName(const std::string& cellName);
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@ -58,7 +58,7 @@ namespace MWGui
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void setEnemy(const MWWorld::Ptr& enemy);
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void setEnemy(const MWWorld::Ptr& enemy);
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void resetEnemy();
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void resetEnemy();
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void clear();
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void clear() override;
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private:
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private:
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MyGUI::ProgressBar *mHealth, *mMagicka, *mStamina, *mEnemyHealth, *mDrowning;
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MyGUI::ProgressBar *mHealth, *mMagicka, *mStamina, *mEnemyHealth, *mDrowning;
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@ -112,8 +112,8 @@ namespace MWGui
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void onMapClicked(MyGUI::Widget* _sender);
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void onMapClicked(MyGUI::Widget* _sender);
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// LocalMapBase
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// LocalMapBase
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virtual void customMarkerCreated(MyGUI::Widget* marker);
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virtual void customMarkerCreated(MyGUI::Widget* marker) override;
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virtual void doorMarkerCreated(MyGUI::Widget* marker);
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virtual void doorMarkerCreated(MyGUI::Widget* marker) override;
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void updateEnemyHealthBar();
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void updateEnemyHealthBar();
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@ -18,7 +18,7 @@ namespace MWGui
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StatsWindow(DragAndDrop* drag);
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StatsWindow(DragAndDrop* drag);
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/// automatically updates all the data in the stats window, but only if it has changed.
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/// automatically updates all the data in the stats window, but only if it has changed.
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void onFrame(float dt);
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void onFrame(float dt) override;
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void setBar(const std::string& name, const std::string& tname, int val, int max);
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void setBar(const std::string& name, const std::string& tname, int val, int max);
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void setPlayerName(const std::string& playerName);
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void setPlayerName(const std::string& playerName);
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@ -35,7 +35,7 @@ namespace MWGui
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void setBounty (int bounty) { if (bounty != mBounty) mChanged = true; this->mBounty = bounty; }
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void setBounty (int bounty) { if (bounty != mBounty) mChanged = true; this->mBounty = bounty; }
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void updateSkillArea();
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void updateSkillArea();
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virtual void onOpen() { onWindowResize(mMainWidget->castType<MyGUI::Window>()); }
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virtual void onOpen() override { onWindowResize(mMainWidget->castType<MyGUI::Window>()); }
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private:
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private:
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void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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@ -70,8 +70,8 @@ namespace MWGui
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const int mMinFullWidth;
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const int mMinFullWidth;
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protected:
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protected:
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virtual void onPinToggled();
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virtual void onPinToggled() override;
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virtual void onTitleDoubleClicked();
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virtual void onTitleDoubleClicked() override;
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};
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};
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}
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}
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#endif
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#endif
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