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expell->expel
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@ -265,7 +265,7 @@ namespace MWLua
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npcStats.setFactionReputation(factionId, existingReputation + value);
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};
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npc["expell"] = [](Object& actor, std::string_view faction) {
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npc["expel"] = [](Object& actor, std::string_view faction) {
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if (dynamic_cast<LObject*>(&actor) && !dynamic_cast<SelfObject*>(&actor))
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throw std::runtime_error("Local scripts can modify only self");
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@ -837,14 +837,14 @@
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-- NPC.modifyFactionReputation(player, "mages guild", 5);
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---
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-- Expell NPC from given faction.
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-- Expel NPC from given faction.
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-- Throws an exception if there is no such faction.
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-- Note: expelled NPC still keeps his rank and reputation in faction, he just get an additonal flag for given faction.
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-- @function [parent=#NPC] expell
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-- @function [parent=#NPC] expel
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-- @param openmw.core#GameObject actor NPC object
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-- @param #string faction Faction ID
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-- @usage local NPC = require('openmw.types').NPC;
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-- NPC.expell(player, "mages guild");
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-- NPC.expel(player, "mages guild");
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---
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-- Clear expelling of NPC from given faction.
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