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expell->expel

This commit is contained in:
kuyondo 2023-11-20 15:59:11 +08:00
parent d6220b7d03
commit 9ebbdc3a22
2 changed files with 4 additions and 4 deletions

View File

@ -265,7 +265,7 @@ namespace MWLua
npcStats.setFactionReputation(factionId, existingReputation + value);
};
npc["expell"] = [](Object& actor, std::string_view faction) {
npc["expel"] = [](Object& actor, std::string_view faction) {
if (dynamic_cast<LObject*>(&actor) && !dynamic_cast<SelfObject*>(&actor))
throw std::runtime_error("Local scripts can modify only self");

View File

@ -837,14 +837,14 @@
-- NPC.modifyFactionReputation(player, "mages guild", 5);
---
-- Expell NPC from given faction.
-- Expel NPC from given faction.
-- Throws an exception if there is no such faction.
-- Note: expelled NPC still keeps his rank and reputation in faction, he just get an additonal flag for given faction.
-- @function [parent=#NPC] expell
-- @function [parent=#NPC] expel
-- @param openmw.core#GameObject actor NPC object
-- @param #string faction Faction ID
-- @usage local NPC = require('openmw.types').NPC;
-- NPC.expell(player, "mages guild");
-- NPC.expel(player, "mages guild");
---
-- Clear expelling of NPC from given faction.