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Physics is not running while paused, so zero the stats for the async
thread instead of keeping whatever value was before the pause.
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@ -1861,6 +1861,13 @@ namespace MWWorld
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{
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doPhysics (duration, frameStart, frameNumber, stats);
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}
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else
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{
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// zero the async stats if we are paused
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stats.setAttribute(frameNumber, "physicsworker_time_begin", 0);
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stats.setAttribute(frameNumber, "physicsworker_time_taken", 0);
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stats.setAttribute(frameNumber, "physicsworker_time_end", 0);
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}
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}
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void World::updatePlayer()
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