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Use the same controls check for startUse and processAttacking
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@ -195,7 +195,7 @@ end))
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local startUse = false
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input.registerActionHandler('Use', async:callback(function(value)
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if value and controlsAllowed() then startUse = true end
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if value and combatAllowed() then startUse = true end
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end))
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local function processAttacking()
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if Actor.stance(self) == Actor.STANCE.Spell then
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