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Merge branch 'coverity_lua' into 'master'
Do not copy objects twice where possible See merge request OpenMW/openmw!3311
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commit
9cd81c21eb
@ -532,7 +532,7 @@ namespace LuaUtil
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t.mScriptId = scriptId;
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t.mSerializable = true;
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t.mTime = time;
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t.mArg = callbackArg;
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t.mArg = std::move(callbackArg);
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t.mSerializedArg = serialize(t.mArg, mSerializer);
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insertTimer(type == TimerType::GAME_TIME ? mGameTimersQueue : mSimulationTimersQueue, std::move(t));
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}
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@ -25,7 +25,7 @@ namespace LuaUi
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}
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template <typename T, typename LuaT>
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sol::optional<T> parseValue(sol::object table, std::string_view field, std::string_view errorPrefix)
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sol::optional<T> parseValue(const sol::object& table, std::string_view field, std::string_view errorPrefix)
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{
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sol::object opt = LuaUtil::getFieldOrNil(table, field);
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if (opt != sol::nil && !opt.is<LuaT>())
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@ -51,7 +51,7 @@ namespace LuaUi
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}
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template <typename T>
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sol::optional<T> parseValue(sol::object table, std::string_view field, std::string_view errorPrefix)
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sol::optional<T> parseValue(const sol::object& table, std::string_view field, std::string_view errorPrefix)
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{
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if constexpr (isMyGuiVector<T>())
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return parseValue<T, osg::Vec2f>(table, field, errorPrefix);
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@ -21,7 +21,7 @@ namespace LuaUi
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Log(Debug::Warning) << "A script settings page has an empty name";
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if (!element.get())
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Log(Debug::Warning) << "A script settings page has no UI element assigned";
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return { name, searchHints, element };
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return { std::move(name), std::move(searchHints), element };
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}
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}
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@ -266,7 +266,7 @@ namespace LuaUi
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mOnCoordChange.value()(this, newCoord);
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}
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void WidgetExtension::setProperties(sol::object props)
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void WidgetExtension::setProperties(const sol::object& props)
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{
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mProperties = props;
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updateProperties();
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@ -44,10 +44,10 @@ namespace LuaUi
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void setCallback(const std::string&, const LuaUtil::Callback&);
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void clearCallbacks();
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void setProperties(sol::object);
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void setTemplateProperties(sol::object props) { mTemplateProperties = props; }
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void setProperties(const sol::object& props);
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void setTemplateProperties(const sol::object& props) { mTemplateProperties = props; }
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void setExternal(sol::object external) { mExternal = external; }
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void setExternal(const sol::object& external) { mExternal = external; }
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MyGUI::IntCoord forcedCoord();
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void forceCoord(const MyGUI::IntCoord& offset);
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