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Vsync tweaks
Try to use adaptive vsync if available Don't use vsync if unavailable
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parent
e2ed90e67b
commit
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@ -113,7 +113,7 @@ void GraphicsWindowSDL2::init()
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return;
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}
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SDL_GL_SetSwapInterval(_traits->vsync ? 1 : 0);
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setSwapInterval(_traits->vsync);
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SDL_GL_MakeCurrent(oldWin, oldCtx);
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@ -194,11 +194,31 @@ void GraphicsWindowSDL2::setSyncToVBlank(bool on)
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SDL_GL_MakeCurrent(mWindow, mContext);
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SDL_GL_SetSwapInterval(on ? 1 : 0);
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setSwapInterval(on);
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SDL_GL_MakeCurrent(oldWin, oldCtx);
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}
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void GraphicsWindowSDL2::setSwapInterval(bool enable)
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{
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if (enable)
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{
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if (SDL_GL_SetSwapInterval(-1) == -1)
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{
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OSG_NOTICE << "Adaptive vsync unsupported" << std::endl;
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if (SDL_GL_SetSwapInterval(1) == -1)
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{
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OSG_NOTICE << "Vertical synchronization unsupported, disabling" << std::endl;
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SDL_GL_SetSwapInterval(0);
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}
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}
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}
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else
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{
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SDL_GL_SetSwapInterval(0);
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}
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}
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void GraphicsWindowSDL2::raiseWindow()
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{
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SDL_RaiseWindow(mWindow);
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@ -80,6 +80,9 @@ public:
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SDL_Window *mWindow;
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};
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private:
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void setSwapInterval(bool enable);
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};
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}
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