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https://gitlab.com/OpenMW/openmw.git
synced 2025-02-03 17:54:06 +00:00
Use a looping thread to trigger refreshes
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fa1ad381da
commit
9b3cf5c159
@ -59,7 +59,7 @@ struct VideoState {
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VideoState()
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: videoStream(-1), audioStream(-1), av_sync_type(0), external_clock_base(0),
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audio_clock(0), audio_st(NULL), audio_diff_cum(0), audio_diff_avg_coef(0),
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audio_diff_threshold(0), audio_diff_avg_count(0), frame_timer(0), frame_last_pts(0),
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audio_diff_threshold(0), audio_diff_avg_count(0), frame_last_pts(0),
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frame_last_delay(0), video_clock(0), video_st(NULL), rgbaFrame(NULL), pictq_size(0),
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pictq_rindex(0), pictq_windex(0), quit(false), refresh(0), format_ctx(0),
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sws_context(NULL), display_ready(0)
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@ -82,8 +82,7 @@ struct VideoState {
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int queue_picture(AVFrame *pFrame, double pts);
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double synchronize_video(AVFrame *src_frame, double pts);
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static void timer_callback(VideoState* is, boost::system_time t);
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void schedule_refresh(int delay);
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static void video_refresh(VideoState *is);
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double get_audio_clock()
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@ -123,7 +122,6 @@ struct VideoState {
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double audio_diff_threshold;
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int audio_diff_avg_count;
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double frame_timer;
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double frame_last_pts;
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double frame_last_delay;
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double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
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@ -147,8 +145,11 @@ struct VideoState {
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boost::thread parse_thread;
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boost::thread video_thread;
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volatile int quit;
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boost::thread refresh_thread;
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volatile int refresh_rate_ms;
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volatile bool refresh;
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volatile int quit;
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int display_ready;
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};
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@ -507,17 +508,15 @@ int64_t VideoState::OgreResource_Seek(void *user_data, int64_t offset, int whenc
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}
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void VideoState::timer_callback(VideoState* is, boost::system_time t)
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void VideoState::video_refresh(VideoState* is)
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{
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boost::this_thread::sleep(t);
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is->refresh = true;
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}
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/* schedule a video refresh in 'delay' ms */
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void VideoState::schedule_refresh(int delay)
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{
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boost::system_time t = boost::get_system_time() + boost::posix_time::milliseconds(delay);
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boost::thread(boost::bind(&timer_callback, this, t)).detach();
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boost::system_time t = boost::get_system_time();
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while(!is->quit)
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{
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t += boost::posix_time::milliseconds(is->refresh_rate_ms);
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boost::this_thread::sleep(t);
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is->refresh = true;
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}
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}
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@ -551,18 +550,10 @@ void VideoState::video_display()
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void VideoState::video_refresh_timer()
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{
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VideoPicture *vp;
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double actual_delay, delay;
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double delay;
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if(!this->video_st)
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{
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this->schedule_refresh(100);
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return;
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}
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if(this->pictq_size == 0)
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{
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this->refresh = true;
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return;
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}
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vp = &this->pictq[this->pictq_rindex];
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@ -575,6 +566,8 @@ void VideoState::video_refresh_timer()
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this->frame_last_delay = delay;
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this->frame_last_pts = vp->pts;
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/* FIXME: Syncing should be done in the decoding stage, where frames can be
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* skipped or duplicated as needed. */
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/* update delay to sync to audio if not master source */
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if(this->av_sync_type != AV_SYNC_VIDEO_MASTER)
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{
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@ -588,21 +581,10 @@ void VideoState::video_refresh_timer()
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else if(diff >= sync_threshold)
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delay = 2 * delay;
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}
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this->frame_timer += delay;
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/* compute the REAL delay */
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actual_delay = this->frame_timer - (av_gettime() / 1000000.0);
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if(actual_delay < 0.010)
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{
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/* Skip this picture */
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this->refresh = true;
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}
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else
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{
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this->schedule_refresh((int)(actual_delay * 1000 + 0.5));
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/* show the picture! */
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this->video_display();
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}
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this->refresh_rate_ms = std::max<int>(1, (int)(delay*1000.0));
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/* show the picture! */
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this->video_display();
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/* update queue for next picture! */
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this->pictq_rindex = (this->pictq_rindex+1) % VIDEO_PICTURE_QUEUE_SIZE;
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@ -838,12 +820,12 @@ int VideoState::stream_open(int stream_index, AVFormatContext *pFormatCtx)
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this->videoStream = stream_index;
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this->video_st = pFormatCtx->streams[stream_index];
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this->frame_timer = (double)av_gettime() / 1000000.0;
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this->frame_last_delay = 40e-3;
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codecCtx->get_buffer = our_get_buffer;
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codecCtx->release_buffer = our_release_buffer;
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this->video_thread = boost::thread(video_thread_loop, this);
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this->refresh_thread = boost::thread(video_refresh, this);
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break;
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default:
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@ -864,6 +846,7 @@ void VideoState::init(const std::string& resourceName)
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this->av_sync_type = AV_SYNC_DEFAULT;
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this->videoStream = -1;
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this->audioStream = -1;
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this->refresh_rate_ms = 10;
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this->refresh = false;
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this->quit = 0;
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@ -909,7 +892,6 @@ void VideoState::init(const std::string& resourceName)
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if(video_index >= 0)
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this->stream_open(video_index, this->format_ctx);
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this->schedule_refresh(40);
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this->parse_thread = boost::thread(decode_thread_loop, this);
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}
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catch(std::runtime_error& e)
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@ -931,6 +913,7 @@ void VideoState::deinit()
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this->parse_thread.join();
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this->video_thread.join();
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this->refresh_thread.join();
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if(this->audioStream >= 0)
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avcodec_close(this->audio_st->codec);
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