From 9b030e174fde3a65706ba252716eca7119efa86b Mon Sep 17 00:00:00 2001 From: wareya Date: Sun, 31 Oct 2021 15:52:54 -0400 Subject: [PATCH] removing this part was a mistake, made the ripples more repetitive --- files/shaders/water_fragment.glsl | 2 ++ 1 file changed, 2 insertions(+) diff --git a/files/shaders/water_fragment.glsl b/files/shaders/water_fragment.glsl index 029c5b9749..5d42a2bdb1 100644 --- a/files/shaders/water_fragment.glsl +++ b/files/shaders/water_fragment.glsl @@ -67,6 +67,8 @@ float scramble(float x, float z) vec2 randOffset(vec2 c, float time) { time = fract(time/1000.0); + c = vec2(c.x * c.y / 8.0 + c.y * 0.3 + c.x * 0.2, + c.x * c.y / 14.0 + c.y * 0.5 + c.x * 0.7); c.x *= scramble(scramble(time + c.x/1000.0, 4.0), 3.0) + 1.0; c.y *= scramble(scramble(time + c.y/1000.0, 3.5), 3.0) + 1.0; return fract(c);