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small map fix
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@ -406,16 +406,15 @@ void MapWindow::globalMapUpdatePlayer ()
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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float angle = std::atan2(dir.x, dir.y);
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rotatingSubskin->setAngle(angle);
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}
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// set the view offset so that player is in the center
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MyGUI::IntSize viewsize = mGlobalMap->getSize();
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MyGUI::IntPoint viewoffs(0.5*viewsize.width - worldX, 0.5*viewsize.height - worldY);
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mGlobalMap->setViewOffset(viewoffs);
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// set the view offset so that player is in the center
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MyGUI::IntSize viewsize = mGlobalMap->getSize();
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MyGUI::IntPoint viewoffs(0.5*viewsize.width - worldX, 0.5*viewsize.height - worldY);
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mGlobalMap->setViewOffset(viewoffs);
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}
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}
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void MapWindow::notifyPlayerUpdate ()
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{
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if (mGlobal)
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globalMapUpdatePlayer ();
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globalMapUpdatePlayer ();
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}
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