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Add changelog
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@ -79,6 +79,7 @@
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Bug #4888: Global variable stray explicit reference calls break script compilation
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Bug #4896: Title screen music doesn't loop
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Bug #4902: Using scrollbars in settings causes resolution to change
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Bug #4904: Editor: Texture painting with duplicate of a base-version texture
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Bug #4911: Editor: QOpenGLContext::swapBuffers() warning with Qt5
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Bug #4916: Specular power (shininess) material parameter is ignored when shaders are used.
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Bug #4918: Abilities don't play looping VFX when they're initially applied
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@ -101,6 +101,7 @@ Editor Bug Fixes:
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- Colour fields in interior-cell records now also use the colour picker widget (#4745)
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- Cloned, added, or moved instances no longer disappear at load-time (#4748)
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- "Clear" function in the content selector no longer tries to execute a "Remove" action on an empty file list (#4757)
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- Terrain texture editing for plugins now correctly handles drags from base file (#4904)
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- Engine no longer tries to swap buffers of windows which weren't exposed to Qt's window management system (#4911)
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- Minimap doesn't get corrupted, when editing new omwgame (#5177)
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