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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-04 03:40:14 +00:00

Merge branch 'openmw-32'

This commit is contained in:
Marc Zinnschlag 2014-09-11 14:22:07 +02:00
commit 9ae9104a45
3 changed files with 150 additions and 3 deletions

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@ -12,7 +12,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
message(STATUS "Configuring OpenMW...") message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0) set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 31) set(OPENMW_VERSION_MINOR 32)
set(OPENMW_VERSION_RELEASE 0) set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_VERSION_COMMITHASH "") set(OPENMW_VERSION_COMMITHASH "")

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@ -307,7 +307,7 @@ namespace Compiler
std::vector<Interpreter::Type_Code> code; std::vector<Interpreter::Type_Code> code;
optionals = mExprParser.parseArguments (argumentType, scanner, code); optionals = mExprParser.parseArguments (argumentType, scanner, code);
mCode.insert (mCode.begin(), code.begin(), code.end()); mCode.insert (mCode.end(), code.begin(), code.end());
extensions->generateInstructionCode (keyword, mCode, mLiterals, extensions->generateInstructionCode (keyword, mCode, mLiterals,
mExplicit, optionals); mExplicit, optionals);
} }

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@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.31.0 Version: 0.32.0
License: GPL (see GPL3.txt for more information) License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org Website: http://www.openmw.org
@ -96,6 +96,153 @@ Allowed options:
CHANGELOG CHANGELOG
0.32.0
Bug #1132: Unable to jump when facing a wall
Bug #1341: Summoned Creatures do not immediately disappear when killed.
Bug #1430: CharGen Revamped script does not compile
Bug #1451: NPCs shouldn't equip weapons prior to fighting
Bug #1461: Stopped start scripts do not restart on load
Bug #1473: Dead NPC standing and in 2 pieces
Bug #1482: Abilities are depleted when interrupted during casting
Bug #1503: Behaviour of NPCs facing the player
Bug #1506: Missing character, French edition: three-points
Bug #1528: Inventory very slow after 2 hours
Bug #1540: Extra arguments should be ignored for script functions
Bug #1541: Helseth's Champion: Tribunal
Bug #1570: Journal cannot be opened while in inventory screen
Bug #1573: PC joins factions at random
Bug #1576: NPCs aren't switching their weapons when out of ammo
Bug #1579: Guards detect creatures in far distance, instead on sight
Bug #1588: The Siege of the Skaal Village: bloodmoon
Bug #1593: The script compiler isn't recognising some names that contain a -
Bug #1606: Books: Question marks instead of quotation marks
Bug #1608: Dead bodies prevent door from opening/closing.
Bug #1609: Imperial guards in Sadrith Mora are not using their spears
Bug #1610: The bounty number is not displayed properly with high numbers
Bug #1620: Implement correct formula for auto-calculated NPC spells
Bug #1630: Boats standing vertically in Vivec
Bug #1635: Arrest dialogue is executed second time after I select "Go to jail"
Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults?
Bug #1641: Persuasion dialog remains after loading, possibly resulting in crash
Bug #1644: "Goodbye" and similar options on dialogues prevents escape working properly.
Bug #1646: PC skill stats are not updated immediately when changing equipment
Bug #1652: Non-aggressive creature
Bug #1653: Quickloading while the container window is open crashes the game
Bug #1654: Priority of checks in organic containers
Bug #1656: Inventory items merge issue when repairing
Bug #1657: Attacked state of NPCs is not saved properly
Bug #1660: Rank dialogue condition ignored
Bug #1668: Game starts on day 2 instead of day 1
Bug #1669: Critical Strikes while fighting a target who is currently fighting me
Bug #1672: OpenCS doesn't save the projects
Bug #1673: Fatigue decreasing by only one point when running
Bug #1675: Minimap and localmap graphic glitches
Bug #1676: Pressing the OK button on the travel menu cancels the travel and exits the menu
Bug #1677: Sleeping in a rented bed is considered a crime
Bug #1685: NPCs turn towards player even if invisible/sneaking
Bug #1686: UI bug: cursor is clicking "world/local" map button while inventory window is closed?
Bug #1690: Double clicking on a inventory window header doesn't close it.
Bug #1693: Spell Absorption does not absorb shrine blessings
Bug #1694: journal displays learned topics as quests
Bug #1700: Sideways scroll of text boxes
Bug #1701: Player enchanting requires player hold money, always 100% sucessful.
Bug #1704: self-made Fortify Intelligence/Drain willpower potions are broken
Bug #1707: Pausing the game through the esc menu will silence rain, pausing it by opening the inventory will not.
Bug #1709: Remesa Othril is hostile to Hlaalu members
Bug #1713: Crash on load after death
Bug #1719: Blind effect has slight border at the edge of the screen where it is ineffective.
Bug #1722: Crash after creating enchanted item, reloading saved game
Bug #1723: Content refs that are stacked share the same index after unstacking
Bug #1726: Can't finish Aengoth the Jeweler's quest : Retrieve the Scrap Metal
Bug #1727: Targets almost always resist soultrap scrolls
Bug #1728: Casting a soultrap spell on invalid target yields no message
Bug #1729: Chop attack doesn't work if walking diagonally
Bug #1732: Error handling for missing script function arguments produces weird message
Bug #1736: Alt-tabbing removes detail from overworld map.
Bug #1737: Going through doors with (high magnitude?) leviation will put the player high up, possibly even out of bounds.
Bug #1739: Setting a variable on an NPC from another NPC's dialogue result sets the wrong variable
Bug #1741: The wait dialogue doesn't black the screen out properly during waiting.
Bug #1742: ERROR: Object 'sDifficulty' not found (const)
Bug #1744: Night sky in Skies V.IV (& possibly v3) by SWG rendered incorrectly
Bug #1746: Bow/marksman weapon condition does not degrade with use
Bug #1749: Constant Battle Music
Bug #1752: Alt-Tabbing in the character menus makes the paper doll disappear temporarily
Bug #1753: Cost of training is not added to merchant's inventory
Bug #1755: Disposition changes do not persist if the conversation menu is closed by purchasing training.
Bug #1756: Caught Blight after being cured of Corprus
Bug #1758: Crash Upon Loading New Cell
Bug #1760: Player's Magicka is not recalculated upon drained or boosted intelligence
Bug #1761: Equiped torches lost on reload
Bug #1762: Your spell did not get a target. Soul trap. Gorenea Andrano
Bug #1763: Custom Spell Magicka Cost
Bug #1765: Azuras Star breaks on recharging item
Bug #1767: GetPCRank did not handle ignored explicit references
Bug #1772: Dark Brotherhood Assassins never use their Carved Ebony Dart, sticking to their melee weapon.
Bug #1774: String table overflow also occurs when loading TheGloryRoad.esm
Bug #1776: dagoth uthol runs in slow motion
Bug #1778: Incorrect values in spellmaking window
Bug #1779: Icon of Master Propylon Index is not visible
Bug #1783: Invisible NPC after looting corpse
Bug #1787: Health Calculation
Bug #1788: Skeletons, ghosts etc block doors when we try to open
Bug #1791: [MOD: LGNPC Foreign Quarter] NPC in completely the wrong place.
Bug #1792: Potions should show more effects
Bug #1793: Encumbrance while bartering
Bug #1794: Fortify attribute not affecting fatigue
Bug #1795: Too much magicka
Bug #1796: "Off by default" torch burning
Bug #1797: Fish too slow
Bug #1798: Rest until healed shouldn't show with full health and magicka
Bug #1802: Mark location moved
Bug #1804: stutter with recent builds
Bug #1810: attack gothens dremora doesnt agro the others.
Bug #1811: Regression: Crash Upon Loading New Cell
Bug #1812: Mod: "QuickChar" weird button placement
Bug #1815: Keys show value and weight, Vanilla Morrowind's keys dont.
Bug #1817: Persuasion results do not show using unpatched MW ESM
Bug #1818: Quest B3_ZainabBride moves to stage 47 upon loading save while Falura Llervu is following
Bug #1823: AI response to theft incorrect - only guards react, in vanilla everyone does.
Bug #1829: On-Target Spells Rendered Behind Water Surface Effects
Bug #1830: Galsa Gindu's house is on fire
Bug #1832: Fatal Error: OGRE Exception(2:InvalidParametersException)
Bug #1836: Attacked Guards open "fine/jail/resist"-dialogue after killing you
Bug #1840: Infinite recursion in ActionTeleport
Bug #1843: Escorted people change into player's cell after completion of escort stage
Bug #1845: Typing 'j' into 'Name' fields opens the journal
Bug #1846: Text pasted into the console still appears twice (Windows)
Bug #1847: "setfatigue 0" doesn't render NPC unconscious
Bug #1848: I can talk to unconscious actors
Bug #1866: Crash when player gets killed by a creature summoned by him
Bug #1868: Memory leaking when openmw window is minimized
Feature #47: Magic Effects
Feature #642: Control NPC mouth movement using current Say sound
Feature #939: Editor: Resources tables
Feature #961: AI Combat for magic (spells, potions and enchanted items)
Feature #1111: Collision script instructions (used e.g. by Lava)
Feature #1120: Command creature/humanoid magic effects
Feature #1121: Elemental shield magic effects
Feature #1122: Light magic effect
Feature #1139: AI: Friendly hits
Feature #1141: AI: combat party
Feature #1326: Editor: Add tooltips to all graphical buttons
Feature #1489: Magic effect Get/Mod/Set functions
Feature #1505: Difficulty slider
Feature #1538: Targeted scripts
Feature #1571: Allow creating custom markers on the local map
Feature #1615: Determine local variables from compiled scripts instead of the values in the script record
Feature #1616: Editor: Body part record verifier
Feature #1651: Editor: Improved keyboard navigation for scene toolbar
Feature #1666: Script blacklisting
Feature #1711: Including the Git revision number from the command line "--version" switch.
Feature #1721: NPC eye blinking
Feature #1740: Scene toolbar buttons for selecting which type of elements are rendered
Feature #1790: Mouse wheel scrolling for the journal
Feature #1850: NiBSPArrayController
Task #768: On windows, settings folder should be "OpenMW", not "openmw"
Task #908: Share keyframe data
Task #1716: Remove defunct option for building without FFmpeg
0.31.0 0.31.0
Bug #245: Cloud direction and weather systems differ from Morrowind Bug #245: Cloud direction and weather systems differ from Morrowind