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Keep physics engines until physics code is moved out of OEngine.
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@ -22,7 +22,10 @@ namespace CSVWorld
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PhysicsSystem::~PhysicsSystem()
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{
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delete mEngine;
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// FIXME: OEngine does not behave well when multiple instances are created
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// and deleted, sometimes resulting in crashes. Skip the deletion until the physics
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// code is moved out of OEngine.
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//delete mEngine;
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}
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// looks up the scene manager based on the scene node name (inefficient)
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