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synced 2025-02-04 03:40:14 +00:00
Do not assert() for invalid land data in plugins (Bug #3037)
The resizing of LTEX store to the correct number of plugins was done in the load() method, but the load method won't be called if a plugin contains LAND records but doesn't contain LTEX records. For such plugins the Store<ESM::LandTexture>::search() function would then fail an assertion. (cherry picked from commit 4687c4baad4397d55d42ab37b225dbbf25cf8781) # Conflicts: # apps/openmw/mwworld/store.cpp # apps/openmw/mwworld/store.hpp
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@ -31,6 +31,12 @@ void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
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ESM::Dialogue *dialogue = 0;
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// Land texture loading needs to use a separate internal store for each plugin.
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// We set the number of plugins here to avoid continual resizes during loading,
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// and so we can properly verify if valid plugin indices are being passed to the
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// LandTexture Store retrieval methods.
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mLandTextures.resize(esm.getGlobalReaderList()->size());
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/// \todo Move this to somewhere else. ESMReader?
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// Cache parent esX files by tracking their indices in the global list of
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// all files/readers used by the engine. This will greaty accelerate
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@ -96,6 +96,245 @@ void Store<ESM::Cell>::load(ESM::ESMReader &esm)
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wipecell->mLeasedRefs.erase(it_lease);
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*itold = *it;
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}
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++sharedIter;
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}
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mStatic.erase(it);
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}
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return true;
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}
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template<typename T>
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bool Store<T>::erase(const std::string &id)
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{
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std::string key = Misc::StringUtils::lowerCase(id);
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typename Dynamic::iterator it = mDynamic.find(key);
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if (it == mDynamic.end()) {
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return false;
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}
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mDynamic.erase(it);
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// have to reinit the whole shared part
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assert(mShared.size() >= mStatic.size());
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mShared.erase(mShared.begin() + mStatic.size(), mShared.end());
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for (it = mDynamic.begin(); it != mDynamic.end(); ++it) {
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mShared.push_back(&it->second);
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}
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return true;
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}
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template<typename T>
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bool Store<T>::erase(const T &item)
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{
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return erase(item.mId);
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}
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template<typename T>
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void Store<T>::write (ESM::ESMWriter& writer, Loading::Listener& progress) const
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{
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for (typename Dynamic::const_iterator iter (mDynamic.begin()); iter!=mDynamic.end();
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++iter)
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{
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writer.startRecord (T::sRecordId);
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iter->second.save (writer);
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writer.endRecord (T::sRecordId);
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}
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}
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template<typename T>
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RecordId Store<T>::read(ESM::ESMReader& reader)
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{
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T record;
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bool isDeleted = false;
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record.load (reader, isDeleted);
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insert (record);
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return RecordId(record.mId, isDeleted);
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}
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// LandTexture
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//=========================================================================
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Store<ESM::LandTexture>::Store()
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{
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mStatic.push_back(LandTextureList());
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LandTextureList <exl = mStatic[0];
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// More than enough to hold Morrowind.esm. Extra lists for plugins will we
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// added on-the-fly in a different method.
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ltexl.reserve(128);
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}
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const ESM::LandTexture *Store<ESM::LandTexture>::search(size_t index, size_t plugin) const
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{
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assert(plugin < mStatic.size());
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const LandTextureList <exl = mStatic[plugin];
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if (index >= ltexl.size())
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return NULL;
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return <exl[index];
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}
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const ESM::LandTexture *Store<ESM::LandTexture>::find(size_t index, size_t plugin) const
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{
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const ESM::LandTexture *ptr = search(index, plugin);
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if (ptr == 0) {
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std::ostringstream msg;
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msg << "Land texture with index " << index << " not found";
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throw std::runtime_error(msg.str());
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}
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return ptr;
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}
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size_t Store<ESM::LandTexture>::getSize() const
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{
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return mStatic.size();
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}
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size_t Store<ESM::LandTexture>::getSize(size_t plugin) const
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{
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assert(plugin < mStatic.size());
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return mStatic[plugin].size();
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}
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RecordId Store<ESM::LandTexture>::load(ESM::ESMReader &esm, size_t plugin)
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{
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ESM::LandTexture lt;
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bool isDeleted = false;
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lt.load(esm, isDeleted);
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assert(plugin < mStatic.size());
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LandTextureList <exl = mStatic[plugin];
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if(lt.mIndex + 1 > (int)ltexl.size())
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ltexl.resize(lt.mIndex+1);
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// Store it
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ltexl[lt.mIndex] = lt;
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return RecordId(lt.mId, isDeleted);
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}
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RecordId Store<ESM::LandTexture>::load(ESM::ESMReader &esm)
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{
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return load(esm, esm.getIndex());
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}
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Store<ESM::LandTexture>::iterator Store<ESM::LandTexture>::begin(size_t plugin) const
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{
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assert(plugin < mStatic.size());
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return mStatic[plugin].begin();
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}
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Store<ESM::LandTexture>::iterator Store<ESM::LandTexture>::end(size_t plugin) const
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{
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assert(plugin < mStatic.size());
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return mStatic[plugin].end();
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}
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void Store<ESM::LandTexture>::resize(size_t num)
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{
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if (mStatic.size() < num)
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mStatic.resize(num);
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}
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// Land
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//=========================================================================
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Store<ESM::Land>::~Store()
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{
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for (std::vector<ESM::Land *>::const_iterator it =
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mStatic.begin(); it != mStatic.end(); ++it)
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{
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delete *it;
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}
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}
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size_t Store<ESM::Land>::getSize() const
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{
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return mStatic.size();
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}
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Store<ESM::Land>::iterator Store<ESM::Land>::begin() const
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{
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return iterator(mStatic.begin());
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}
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Store<ESM::Land>::iterator Store<ESM::Land>::end() const
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{
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return iterator(mStatic.end());
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}
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ESM::Land *Store<ESM::Land>::search(int x, int y) const
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{
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ESM::Land land;
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land.mX = x, land.mY = y;
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std::vector<ESM::Land *>::const_iterator it =
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std::lower_bound(mStatic.begin(), mStatic.end(), &land, Compare());
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if (it != mStatic.end() && (*it)->mX == x && (*it)->mY == y) {
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return const_cast<ESM::Land *>(*it);
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}
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return 0;
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}
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ESM::Land *Store<ESM::Land>::find(int x, int y) const
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{
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ESM::Land *ptr = search(x, y);
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if (ptr == 0) {
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std::ostringstream msg;
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msg << "Land at (" << x << ", " << y << ") not found";
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throw std::runtime_error(msg.str());
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}
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return ptr;
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}
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RecordId Store<ESM::Land>::load(ESM::ESMReader &esm)
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{
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ESM::Land *ptr = new ESM::Land();
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bool isDeleted = false;
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ptr->load(esm, isDeleted);
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// Same area defined in multiple plugins? -> last plugin wins
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// Can't use search() because we aren't sorted yet - is there any other way to speed this up?
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for (std::vector<ESM::Land*>::iterator it = mStatic.begin(); it != mStatic.end(); ++it)
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{
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if ((*it)->mX == ptr->mX && (*it)->mY == ptr->mY)
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{
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delete *it;
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mStatic.erase(it);
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break;
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}
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}
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mStatic.push_back(ptr);
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return RecordId("", isDeleted);
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}
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void Store<ESM::Land>::setUp()
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{
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std::sort(mStatic.begin(), mStatic.end(), Compare());
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}
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// Cell
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//=========================================================================
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const ESM::Cell *Store<ESM::Cell>::search(const ESM::Cell &cell) const
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{
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if (cell.isExterior()) {
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return search(cell.getGridX(), cell.getGridY());
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}
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return search(cell.mName);
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}
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void Store<ESM::Cell>::handleMovedCellRefs(ESM::ESMReader& esm, ESM::Cell* cell)
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{
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//Handling MovedCellRefs, there is no way to do it inside loadcell
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while (esm.isNextSub("MVRF")) {
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ESM::CellRef ref;
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ESM::MovedCellRef cMRef;
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cell->getNextMVRF(esm, cMRef);
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ESM::Cell *cellAlt = const_cast<ESM::Cell*>(searchOrCreate(cMRef.mTarget[0], cMRef.mTarget[1]));
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// Get regular moved reference data. Adapted from CellStore::loadRefs. Maybe we can optimize the following
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// implementation when the oher implementation works as well.
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bool deleted = false;
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cell->getNextRef(esm, ref, deleted);
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// Add data required to make reference appear in the correct cell.
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// We should not need to test for duplicates, as this part of the code is pre-cell merge.
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cell->mMovedRefs.push_back(cMRef);
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// But there may be duplicates here!
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if (!deleted)
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{
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ESM::CellRefTracker::iterator iter = std::find(cellAlt->mLeasedRefs.begin(), cellAlt->mLeasedRefs.end(), ref.mRefNum);
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if (iter == cellAlt->mLeasedRefs.end())
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cellAlt->mLeasedRefs.push_back(ref);
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else
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oldcell->mMovedRefs.push_back(*it);
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}
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@ -434,9 +434,11 @@ namespace MWWorld
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assert(plugin < mStatic.size());
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const LandTextureList <exl = mStatic[plugin];
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assert(index < ltexl.size());
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return <exl.at(index);
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}
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/// Resize the internal store to hold at least \a num plugins.
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void resize(size_t num);
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size_t getSize() const;
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size_t getSize(size_t plugin) const;
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const ESM::LandTexture *find(size_t index, size_t plugin) const {
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const ESM::LandTexture *ptr = search(index, plugin);
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