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https://gitlab.com/OpenMW/openmw.git
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Fix an another portion of Coverity warnings
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57b501ad13
commit
987b231fdd
@ -67,7 +67,7 @@ namespace MWPhysics
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if(attempt == 1)
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if(attempt == 1)
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tracerDest = tracerPos + toMove;
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tracerDest = tracerPos + toMove;
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else if (!firstIteration || !sDoExtraStairHacks) // first attempt failed and not on first movement solver iteration, can't retry -- or we have extra hacks disabled
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else if (!sDoExtraStairHacks) // early out if we have extra hacks disabled
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{
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{
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return false;
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return false;
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}
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}
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@ -81,7 +81,7 @@ MWWorld::ResolutionListener::~ResolutionListener()
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}
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}
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catch(const std::exception& e)
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catch(const std::exception& e)
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{
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{
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Log(Debug::Error) << "Failed to clear temporary container contents of " << mStore.mPtr.get<ESM::Container>()->mBase->mId << ": " << e.what();
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Log(Debug::Error) << "Failed to clear temporary container contents: " << e.what();
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}
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}
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}
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}
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@ -703,7 +703,10 @@ namespace SceneUtil
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{
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{
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public:
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public:
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LightManagerStateAttribute()
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LightManagerStateAttribute()
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: mLightManager(nullptr) {}
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: mLightManager(nullptr)
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, mInitLayout(false)
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{
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}
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LightManagerStateAttribute(LightManager* lightManager)
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LightManagerStateAttribute(LightManager* lightManager)
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: mLightManager(lightManager)
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: mLightManager(lightManager)
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@ -720,7 +723,7 @@ namespace SceneUtil
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}
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}
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LightManagerStateAttribute(const LightManagerStateAttribute& copy, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
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LightManagerStateAttribute(const LightManagerStateAttribute& copy, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
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: osg::StateAttribute(copy,copyop), mLightManager(copy.mLightManager) {}
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: osg::StateAttribute(copy,copyop), mLightManager(copy.mLightManager), mInitLayout(copy.mInitLayout) {}
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int compare(const StateAttribute &sa) const override
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int compare(const StateAttribute &sa) const override
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{
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{
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@ -874,7 +877,7 @@ namespace SceneUtil
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hasLoggedWarnings = true;
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hasLoggedWarnings = true;
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}
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}
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int targetLights = Settings::Manager::getInt("max lights", "Shaders");
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int targetLights = std::clamp(Settings::Manager::getInt("max lights", "Shaders"), mMaxLightsLowerLimit, mMaxLightsUpperLimit);
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if (!supportsUBO || !supportsGPU4 || lightingMethod == LightingMethod::PerObjectUniform)
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if (!supportsUBO || !supportsGPU4 || lightingMethod == LightingMethod::PerObjectUniform)
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initPerObjectUniform(targetLights);
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initPerObjectUniform(targetLights);
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@ -954,7 +957,8 @@ namespace SceneUtil
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if (usingFFP())
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if (usingFFP())
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return;
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return;
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setMaxLights(std::clamp(Settings::Manager::getInt("max lights", "Shaders"), mMaxLightsLowerLimit, mMaxLightsUpperLimit));
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int targetLights = std::clamp(Settings::Manager::getInt("max lights", "Shaders"), mMaxLightsLowerLimit, mMaxLightsUpperLimit);
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setMaxLights(targetLights);
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if (getLightingMethod() == LightingMethod::PerObjectUniform)
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if (getLightingMethod() == LightingMethod::PerObjectUniform)
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{
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{
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@ -1033,7 +1037,7 @@ namespace SceneUtil
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auto* stateset = getOrCreateStateSet();
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auto* stateset = getOrCreateStateSet();
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setLightingMethod(LightingMethod::PerObjectUniform);
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setLightingMethod(LightingMethod::PerObjectUniform);
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setMaxLights(std::clamp(targetLights, mMaxLightsLowerLimit, mMaxLightsUpperLimit));
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setMaxLights(targetLights);
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// ensures sunlight element in our uniform array is updated when there are no point lights in scene
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// ensures sunlight element in our uniform array is updated when there are no point lights in scene
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stateset->setAttributeAndModes(new LightStateAttributePerObjectUniform({}, this), osg::StateAttribute::ON);
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stateset->setAttributeAndModes(new LightStateAttributePerObjectUniform({}, this), osg::StateAttribute::ON);
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@ -1043,7 +1047,7 @@ namespace SceneUtil
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void LightManager::initSingleUBO(int targetLights)
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void LightManager::initSingleUBO(int targetLights)
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{
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{
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setLightingMethod(LightingMethod::SingleUBO);
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setLightingMethod(LightingMethod::SingleUBO);
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setMaxLights(std::clamp(targetLights, mMaxLightsLowerLimit, mMaxLightsUpperLimit));
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setMaxLights(targetLights);
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for (int i = 0; i < 2; ++i)
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for (int i = 0; i < 2; ++i)
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{
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{
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@ -361,14 +361,10 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
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/// \brief Package mouse and mousewheel motions into a single event
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/// \brief Package mouse and mousewheel motions into a single event
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MouseMotionEvent InputWrapper::_packageMouseMotion(const SDL_Event &evt)
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MouseMotionEvent InputWrapper::_packageMouseMotion(const SDL_Event &evt)
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{
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{
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MouseMotionEvent pack_evt;
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MouseMotionEvent pack_evt = {};
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pack_evt.x = mMouseX;
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pack_evt.x = mMouseX;
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pack_evt.xrel = 0;
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pack_evt.y = mMouseY;
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pack_evt.y = mMouseY;
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pack_evt.yrel = 0;
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pack_evt.z = mMouseZ;
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pack_evt.z = mMouseZ;
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pack_evt.zrel = 0;
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pack_evt.timestamp = 0;
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if(evt.type == SDL_MOUSEMOTION)
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if(evt.type == SDL_MOUSEMOTION)
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{
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{
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