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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-31 19:20:26 +00:00

Connect particle systems to the particle node, not the emitter node

This commit is contained in:
scrawl 2013-12-26 19:49:11 +01:00
parent eab2c89346
commit 9877db413c

@ -885,6 +885,10 @@ class NIFObjectLoader
sceneNode->attachObject(partsys);
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, partnode->recIndex);
Ogre::Bone *trgtbone = scene->mSkelBase->getSkeleton()->getBone(trgtid);
trgtbone->getUserObjectBindings().setUserAny(Ogre::Any(static_cast<Ogre::MovableObject*>(partsys)));
Nif::ControllerPtr ctrl = partnode->controller;
while(!ctrl.empty())
{
@ -897,7 +901,6 @@ class NIFObjectLoader
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, partctrl->emitter->recIndex);
Ogre::Bone *trgtbone = scene->mSkelBase->getSkeleton()->getBone(trgtid);
createParticleEmitterAffectors(partsys, partctrl, trgtbone, scene->mSkelBase->getName());
trgtbone->getUserObjectBindings().setUserAny(Ogre::Any(static_cast<Ogre::MovableObject*>(partsys)));
}
Ogre::ControllerValueRealPtr srcval((partflags&Nif::NiNode::ParticleFlag_AutoPlay) ?