mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-04-02 16:20:23 +00:00
Remove legacy ownership documentation
This commit is contained in:
parent
357b190571
commit
98447a1690
@ -142,9 +142,9 @@
|
|||||||
-- @return #string
|
-- @return #string
|
||||||
-- @usage if obj.recordId == core.getFormId('Skyrim.esm', 0x4d7da) then ... end
|
-- @usage if obj.recordId == core.getFormId('Skyrim.esm', 0x4d7da) then ... end
|
||||||
-- @usage -- In ESM3 content files (e.g. Morrowind) ids are human-readable strings
|
-- @usage -- In ESM3 content files (e.g. Morrowind) ids are human-readable strings
|
||||||
-- obj.ownerFactionId = 'blades'
|
-- obj.owner.factionId = 'blades'
|
||||||
-- -- In ESM4 (e.g. Skyrim) ids should be constructed using `core.getFormId`:
|
-- -- In ESM4 (e.g. Skyrim) ids should be constructed using `core.getFormId`:
|
||||||
-- obj.ownerFactionId = core.getFormId('Skyrim.esm', 0x72834)
|
-- obj.owner.factionId = core.getFormId('Skyrim.esm', 0x72834)
|
||||||
-- @usage -- local scripts
|
-- @usage -- local scripts
|
||||||
-- local obj = nearby.getObjectByFormId(core.getFormId('Morrowind.esm', 128964))
|
-- local obj = nearby.getObjectByFormId(core.getFormId('Morrowind.esm', 128964))
|
||||||
-- @usage -- global scripts
|
-- @usage -- global scripts
|
||||||
|
@ -22,15 +22,6 @@
|
|||||||
-- The object the script is attached to (readonly)
|
-- The object the script is attached to (readonly)
|
||||||
-- @field [parent=#self] openmw.core#GameObject object
|
-- @field [parent=#self] openmw.core#GameObject object
|
||||||
|
|
||||||
--- NPC who owns the object or `nil` (mutable).
|
|
||||||
-- @field [parent=#self] #string ownerRecordId
|
|
||||||
|
|
||||||
--- Faction who owns the object or `nil` (mutable).
|
|
||||||
-- @field [parent=#self] #string ownerFactionId
|
|
||||||
|
|
||||||
--- Rank required to be allowed to pick up the object (mutable).
|
|
||||||
-- @field [parent=#self] #number ownerFactionRank
|
|
||||||
|
|
||||||
|
|
||||||
---
|
---
|
||||||
-- Movement controls (only for actors)
|
-- Movement controls (only for actors)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user